Lane
63.6% Win Rate
0.3% Pick Rate
1.1% Ban Rate
3.57 KDA
7.1 CS/min
489.4 Gold/min
917.2 DMG/min
66 Games

Rune Page

49.6% 240 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 15.7% 48.8% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate15.7% Win Rate48.8% 86 games
Stormraider's Surge 4.4% 54.2% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate4.4% Win Rate54.2% 24 games
Deathfire Touch 63.3% 48.8% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate63.3% Win Rate48.8% 346 games
Artifact
Axiom Arcanist 6.4% 63.6% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate6.4% Win Rate63.6% 22 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 93.6% 47.8% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate93.6% Win Rate47.8% 324 games
Excellence
Transcendence 20.5% 54.9% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate20.5% Win Rate54.9% 71 games
Celerity 12.4% 55.8% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate12.4% Win Rate55.8% 43 games
Absolute Focus 67.1% 45.7% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate67.1% Win Rate45.7% 232 games
Power
Scorch 96.5% 47.9% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate96.5% Win Rate47.9% 334 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 3.5% 75.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate3.5% Win Rate75.0% 12 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 5.4% 46.2% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate5.4% Win Rate46.2% 13 games
Resistance
Conditioning 0.8% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.8% Win Rate0.0% 2 games
Second Wind 12.9% 54.8% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate12.9% Win Rate54.8% 31 games
Bone Plating 84.6% 49.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate84.6% Win Rate49.3% 203 games
Vitality
Overgrowth 17.1% 48.8% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate17.1% Win Rate48.8% 41 games
Revitalize 2.1% 60.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate2.1% Win Rate60.0% 5 games
Unflinching 77.1% 49.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate77.1% Win Rate49.7% 185 games
Stat Shards
Offense
Adaptive Force 47.7% 46.1% Adaptive Force Offense +9 Adaptive Force Pick Rate47.7% Win Rate46.1% 165 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 52.3% 51.4% Ability Haste Offense +8 Ability Haste Pick Rate52.3% Win Rate51.4% 181 games
Flex
Adaptive Force 98.0% 48.4% Adaptive Force Flex +9 Adaptive Force Pick Rate98.0% Win Rate48.4% 339 games
Move Speed 2.0% 71.4% Move Speed Flex +2.5% Move Speed Pick Rate2.0% Win Rate71.4% 7 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 54.0% 46.0% Health Defense +65 Health Pick Rate54.0% Win Rate46.0% 187 games
Tenacity and Slow Resist 2.9% 70.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.9% Win Rate70.0% 10 games
Health Scaling 43.1% 51.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate43.1% Win Rate51.0% 149 games

Skill Order

Q Flamespitter Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. W Scrap Shield Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. E Electro Harpoon Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. R The Equalizer The Equalizer R Cooldown130/105/80 Range1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Max priority

Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 100.0% 52.2% 23

First 5 points

Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 75.0% 50.0% 18
Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 12.5% 33.3% 3
Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 12.5% 33.3% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 2 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 66.7% 3 games
2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 2 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 66.7% 3 games
2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 100.0% 1 games
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 66.7% 3 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 2 games order not measured
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
Later Items situational, after the core
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.50.0% 2
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.0.0% 1
Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.100.0% 1

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