Lane
37.5% Win Rate
0.2% Pick Rate
1.1% Ban Rate
2.40 KDA
7.3 CS/min
469.6 Gold/min
827.8 DMG/min
8 Games

Rune Page

39.1% 46 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 18.2% 65.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate18.2% Win Rate65.0% 20 games
Stormraider's Surge 3.6% 75.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate3.6% Win Rate75.0% 4 games
Deathfire Touch 60.0% 45.5% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate60.0% Win Rate45.5% 66 games
Artifact
Axiom Arcanist 9.1% 33.3% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate9.1% Win Rate33.3% 6 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 90.9% 46.7% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate90.9% Win Rate46.7% 60 games
Excellence
Transcendence 19.7% 53.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate19.7% Win Rate53.8% 13 games
Celerity 13.6% 55.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate13.6% Win Rate55.6% 9 games
Absolute Focus 66.7% 40.9% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate66.7% Win Rate40.9% 44 games
Power
Scorch 98.5% 44.6% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate98.5% Win Rate44.6% 65 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 1.5% 100.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate1.5% Win Rate100.0% 1 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 2.2% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate2.2% Win Rate100.0% 1 games
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 19.6% 44.4% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate19.6% Win Rate44.4% 9 games
Bone Plating 80.4% 37.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate80.4% Win Rate37.8% 37 games
Vitality
Overgrowth 21.7% 30.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate21.7% Win Rate30.0% 10 games
Revitalize 4.3% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate4.3% Win Rate0.0% 2 games
Unflinching 71.7% 42.4% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate71.7% Win Rate42.4% 33 games
Stat Shards
Offense
Adaptive Force 53.0% 42.9% Adaptive Force Offense +9 Adaptive Force Pick Rate53.0% Win Rate42.9% 35 games
Attack Speed 1.5% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate1.5% Win Rate0.0% 1 games
Ability Haste 45.5% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate45.5% Win Rate50.0% 30 games
Flex
Adaptive Force 97.0% 45.3% Adaptive Force Flex +9 Adaptive Force Pick Rate97.0% Win Rate45.3% 64 games
Move Speed 3.0% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate3.0% Win Rate50.0% 2 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 51.5% 47.1% Health Defense +65 Health Pick Rate51.5% Win Rate47.1% 34 games
Tenacity and Slow Resist 1.5% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.5% Win Rate100.0% 1 games
Health Scaling 47.0% 41.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate47.0% Win Rate41.9% 31 games

Skill Order

Q Flamespitter Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. W Scrap Shield Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. E Electro Harpoon Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. R The Equalizer The Equalizer R Cooldown130/105/80 Range1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Max priority

Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.› Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.› Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 100.0% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass