Lane
50.0% Win Rate
0.1% Pick Rate
0.7% Ban Rate
2.39 KDA
7.2 CS/min
443.1 Gold/min
853.5 DMG/min
4 Games

Rune Page

47.4% 19 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 19.6% 70.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate19.6% Win Rate70.0% 10 games
Stormraider's Surge 3.9% 50.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate3.9% Win Rate50.0% 2 games
Deathfire Touch 58.8% 40.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate58.8% Win Rate40.0% 30 games
Artifact
Axiom Arcanist 3.3% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate3.3% Win Rate0.0% 1 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 96.7% 41.4% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate96.7% Win Rate41.4% 29 games
Excellence
Transcendence 16.7% 0.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate16.7% Win Rate0.0% 5 games
Celerity 13.3% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate13.3% Win Rate0.0% 4 games
Absolute Focus 70.0% 57.1% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate70.0% Win Rate57.1% 21 games
Power
Scorch 96.7% 41.4% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate96.7% Win Rate41.4% 29 games
Waterwalking 3.3% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate3.3% Win Rate0.0% 1 games
Gathering Storm 0.0% 0.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 5.3% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate5.3% Win Rate0.0% 1 games
Bone Plating 94.7% 50.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate94.7% Win Rate50.0% 18 games
Vitality
Overgrowth 21.1% 50.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate21.1% Win Rate50.0% 4 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 78.9% 46.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate78.9% Win Rate46.7% 15 games
Stat Shards
Offense
Adaptive Force 56.7% 52.9% Adaptive Force Offense +9 Adaptive Force Pick Rate56.7% Win Rate52.9% 17 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 43.3% 23.1% Ability Haste Offense +8 Ability Haste Pick Rate43.3% Win Rate23.1% 13 games
Flex
Adaptive Force 93.3% 42.9% Adaptive Force Flex +9 Adaptive Force Pick Rate93.3% Win Rate42.9% 28 games
Move Speed 6.7% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate6.7% Win Rate0.0% 2 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 50.0% 26.7% Health Defense +65 Health Pick Rate50.0% Win Rate26.7% 15 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 50.0% 53.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate50.0% Win Rate53.3% 15 games

Skill Order

Q Flamespitter Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. W Scrap Shield Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. E Electro Harpoon Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. R The Equalizer The Equalizer R Cooldown130/105/80 Range1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Max priority

Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.› Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.› Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 100.0% 20.0% 5

First 5 points

Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 100.0% 20.0% 5

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
›
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
›
3rd ItemCryptbloomCryptbloom 3000 +75 Ability Power+30% Magic Penetration+20 Ability Haste Life from DeathWhen a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.Cryptbloom