Lane
32.7% Win Rate
0.2% Pick Rate
1.6% Ban Rate
1.82 KDA
2.0 CS/min
345.4 Gold/min
589.4 DMG/min
49 Games

Rune Page

48.7% 1420 champions
Domination
Electrocute 0.5% 53.8% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate0.5% Win Rate53.8% 13 games
Dark Harvest 0.0% 0.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate0.0% Win Rate0.0% 1 games
Hail of Blades 75.6% 49.2% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Pick Rate75.6% Win Rate49.2% 1844 games
Malice
Cheap Shot 99.3% 49.2% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate99.3% Win Rate49.2% 1832 games
Taste of Blood 0.4% 50.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate0.4% Win Rate50.0% 8 games
Sudden Impact 0.2% 50.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate0.2% Win Rate50.0% 4 games
Tracking
Sixth Sense 19.3% 49.6% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate19.3% Win Rate49.6% 355 games
Grisly Mementos 79.6% 49.2% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate79.6% Win Rate49.2% 1468 games
Deep Ward 1.1% 47.6% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate1.1% Win Rate47.6% 21 games
Hunter
Treasure Hunter 0.4% 57.1% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate0.4% Win Rate57.1% 7 games
Relentless Hunter 1.6% 43.3% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate1.6% Win Rate43.3% 30 games
Ultimate Hunter 98.0% 49.3% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate98.0% Win Rate49.3% 1807 games
Sorcery
Artifact
Axiom Arcanist 98.7% 48.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate98.7% Win Rate48.7% 1401 games
Manaflow Band 0.4% 33.3% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate0.4% Win Rate33.3% 6 games
Nimbus Cloak 0.6% 55.6% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.6% Win Rate55.6% 9 games
Excellence
Transcendence 2.2% 45.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate2.2% Win Rate45.2% 31 games
Celerity 95.8% 48.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate95.8% Win Rate48.4% 1361 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 1.0% 64.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate1.0% Win Rate64.3% 14 games
Waterwalking 0.4% 60.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.4% Win Rate60.0% 5 games
Gathering Storm 0.9% 61.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate0.9% Win Rate61.5% 13 games
Stat Shards
Offense
Adaptive Force 57.2% 48.4% Adaptive Force Offense +9 Adaptive Force Pick Rate57.2% Win Rate48.4% 1055 games
Attack Speed 38.7% 50.1% Attack Speed Offense +10% Attack Speed Pick Rate38.7% Win Rate50.1% 713 games
Ability Haste 4.1% 52.6% Ability Haste Offense +8 Ability Haste Pick Rate4.1% Win Rate52.6% 76 games
Flex
Adaptive Force 10.4% 53.9% Adaptive Force Flex +9 Adaptive Force Pick Rate10.4% Win Rate53.9% 191 games
Move Speed 87.1% 48.3% Move Speed Flex +2.5% Move Speed Pick Rate87.1% Win Rate48.3% 1607 games
Health Scaling 2.5% 63.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate2.5% Win Rate63.0% 46 games
Defense
Health 14.4% 50.6% Health Defense +65 Health Pick Rate14.4% Win Rate50.6% 265 games
Tenacity and Slow Resist 7.6% 49.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.6% Win Rate49.3% 140 games
Health Scaling 78.0% 49.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate78.0% Win Rate49.0% 1439 games

Skill Order

Q Rupture Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. W Feral Scream Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. E Vorpal Spikes Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. R Feast Feast R Cost100 Cooldown80/70/60 Range175 Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.

Max priority

Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. 56.1% 48.2% 83
Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. 37.8% 48.2% 56
Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. 6.1% 22.2% 9

First 5 points

Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 59.0% 41.5% 82
Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 29.5% 43.9% 41
Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 11.5% 68.8% 16

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 33.3% 3 games order not measured
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 50.0% 2 games
2nd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker
3rd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 33.3% 3 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 0.0% 1 games
3rd ItemForce of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 33.3% 3 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail

Full Build Win Rate

57.8% with 6 completed items
All champions 58.1%
Difference (pp) -0.3
Games reaching full build 6.6% (161)
Win rate by completed items
1
21.1% 57
2
40.7% 275
3
40.9% 619
4
55.2% 841
5
55.4% 469
6
57.8% 161

Hardest Matchups

WR Δ@15 n
Karma 30.6% -2.1 +446 6

Easiest Matchups

WR Δ@15 n
Karma 30.6% -2.1 +446 6

All matchups →