Cho'Gath

Cho'Gath ARAM Build

Runes, items and win rate Patch 26.17
All champion stats Counters Pro builds Best Cho'Gath players
50.0% Win Rate
7.7% Pick Rate
3.32 KDA
1.5 CS/min
682.5 Gold/min
1514.1 DMG/min
6 Games

Rune Page

50.0% 4 champions
Resolve
Grasp of the Undying 83.3% 60.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate83.3% Win Rate60.0% 5 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 20.0% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate20.0% Win Rate100.0% 1 games
Font of Life 80.0% 50.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate80.0% Win Rate50.0% 4 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 100.0% 60.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate100.0% Win Rate60.0% 5 games
Second Wind 0.0% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
Bone Plating 0.0% 0.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
Overgrowth 100.0% 60.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate100.0% Win Rate60.0% 5 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Domination
Malice
Cheap Shot 100.0% 50.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate100.0% Win Rate50.0% 4 games
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 0.0% 0.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 100.0% 50.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate100.0% Win Rate50.0% 4 games
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 20.0% 100.0% Attack Speed Offense +10% Attack Speed Pick Rate20.0% Win Rate100.0% 1 games
Ability Haste 80.0% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate80.0% Win Rate50.0% 4 games
Flex
Adaptive Force 100.0% 60.0% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate60.0% 5 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 0.0% 0.0% Health Defense +65 Health
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 100.0% 60.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate100.0% Win Rate60.0% 5 games

Skill Order

Q Rupture Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. W Feral Scream Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. E Vorpal Spikes Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. R Feast Feast R Cost100 Cooldown80/70/60 Range175 Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.

Max priority

Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 66.7% 75.0% 4

First 5 points

Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. 83.3% 40.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 25.0% 4 games order not measured
1st ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 100.0% 1 games
2nd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 50.0% 2 games
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 25.0% 4 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 66.7% 3 games
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 66.7% 3 games
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 100.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 25.0% 4 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 66.7% 3 games
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 66.7% 3 games
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 50.0% 2 games
Later Items situational, after the core
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.100.0% 2
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).0.0% 2
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.100.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 1

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.