Lane
51.5% Win Rate
0.6% Pick Rate
8.4% Ban Rate
2.49 KDA
7.2 CS/min
432.6 Gold/min
892.1 DMG/min
68 Games

Rune Page

53.4% 579 champions
Domination
Electrocute 0.3% 33.3% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate0.3% Win Rate33.3% 3 games
Dark Harvest 0.2% 0.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate0.2% Win Rate0.0% 2 games
Hail of Blades 84.1% 51.7% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Pick Rate84.1% Win Rate51.7% 815 games
Malice
Cheap Shot 99.4% 51.9% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate99.4% Win Rate51.9% 810 games
Taste of Blood 0.5% 25.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate0.5% Win Rate25.0% 4 games
Sudden Impact 0.1% 0.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate0.1% Win Rate0.0% 1 games
Tracking
Sixth Sense 9.9% 53.1% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate9.9% Win Rate53.1% 81 games
Grisly Mementos 89.4% 51.3% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate89.4% Win Rate51.3% 729 games
Deep Ward 0.6% 80.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate0.6% Win Rate80.0% 5 games
Hunter
Treasure Hunter 0.1% 100.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate0.1% Win Rate100.0% 1 games
Relentless Hunter 1.0% 62.5% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate1.0% Win Rate62.5% 8 games
Ultimate Hunter 98.9% 51.5% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate98.9% Win Rate51.5% 806 games
Sorcery
Artifact
Axiom Arcanist 99.1% 53.1% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate99.1% Win Rate53.1% 574 games
Manaflow Band 0.7% 75.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate0.7% Win Rate75.0% 4 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 2.1% 58.3% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate2.1% Win Rate58.3% 12 games
Celerity 96.4% 53.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate96.4% Win Rate53.4% 558 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 0.3% 50.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate0.3% Win Rate50.0% 2 games
Waterwalking 0.7% 75.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.7% Win Rate75.0% 4 games
Gathering Storm 0.7% 25.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate0.7% Win Rate25.0% 4 games
Stat Shards
Offense
Adaptive Force 60.5% 51.3% Adaptive Force Offense +9 Adaptive Force Pick Rate60.5% Win Rate51.3% 493 games
Attack Speed 36.0% 52.6% Attack Speed Offense +10% Attack Speed Pick Rate36.0% Win Rate52.6% 293 games
Ability Haste 3.6% 48.3% Ability Haste Offense +8 Ability Haste Pick Rate3.6% Win Rate48.3% 29 games
Flex
Adaptive Force 6.5% 54.7% Adaptive Force Flex +9 Adaptive Force Pick Rate6.5% Win Rate54.7% 53 games
Move Speed 91.0% 51.5% Move Speed Flex +2.5% Move Speed Pick Rate91.0% Win Rate51.5% 742 games
Health Scaling 2.5% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate2.5% Win Rate50.0% 20 games
Defense
Health 7.4% 60.0% Health Defense +65 Health Pick Rate7.4% Win Rate60.0% 60 games
Tenacity and Slow Resist 7.1% 44.8% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.1% Win Rate44.8% 58 games
Health Scaling 85.5% 51.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate85.5% Win Rate51.5% 697 games

Skill Order

Q Rupture Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. W Feral Scream Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. E Vorpal Spikes Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. R Feast Feast R Cost100 Cooldown80/70/60 Range175 Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.

Max priority

Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.› Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.› Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. 62.0% 49.0% 49
Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.› Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.› Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. 30.4% 58.3% 24
Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.› Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.› Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. 7.6% 83.3% 6

First 5 points

Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 61.8% 44.7% 47
Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 28.9% 59.1% 22
Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 9.2% 57.1% 7

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 75.0% 4 games order not measured
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 75.0% 8 games
›
2nd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker 60.0% 5 games
›
3rd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 75.0% 4 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 75.0% 4 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 100.0% 1 games
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
›
3rd ItemForce of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature 100.0% 1 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 75.0% 4 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 100.0% 1 games
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
›
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 1 games
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.100.0% 3
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.100.0% 1
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.100.0% 1
Force of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.100.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 1

Full Build Win Rate

63.2% with 6 completed items
All champions 57.8%
Difference (pp) +5.4
Games reaching full build 7.0% (68)
Win rate by completed items
1
35.3% 17
2
38.5% 109
3
42.1% 233
4
55.1% 323
5
59.6% 208
6
63.2% 68

Best Duos

MID · All Ranks

BOT

WR Δ n
Jinx 54.6% +0.9 10

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