
55.0% Win Rate
0.1% Pick Rate
5.9% Ban Rate
1.80 KDA
7.0 CS/min
407.4 Gold/min
869.6 DMG/min
20 Games
Rune Page
Heroism
0.7% 33.3%
Absorb Life Heroism Killing a target heals you.
99.3% 50.3%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
29.4% 54.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
69.2% 48.5%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
1.4% 41.7%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
0.9% 12.5%
Coup de Grace Combat Deal more damage to low health enemy champions.
3.4% 41.4%
Cut Down Combat Deal more damage to high health enemy champions.
95.7% 50.8%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.1% 42.9%
Demolish Strength Your third attack against turrets deals bonus damage.
0.3% 50.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
2.6% 31.2%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
29.2% 50.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
67.6% 50.6%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
21.8% 51.5%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
67.4% 49.5%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
10.0% 50.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
90.6% 49.6%
Adaptive Force Offense +9 Adaptive Force
8.5% 54.8%
Attack Speed Offense +10% Attack Speed
0.9% 62.5%
Ability Haste Offense +8 Ability Haste
Flex
99.2% 50.0%
Adaptive Force Flex +9 Adaptive Force
0.5% 50.0%
Move Speed Flex +2.5% Move Speed
0.3% 100.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
20.0% 55.2%
Health Defense +65 Health
8.7% 48.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
71.3% 49.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 100.0% 1 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance