
100.0% Win Rate
0.0% Pick Rate
6.0% Ban Rate
3.57 KDA
5.0 CS/min
508.3 Gold/min
1307.4 DMG/min
1 Games
Rune Page
Heroism
1.4% 33.3%
Absorb Life Heroism Killing a target heals you.
98.6% 50.3%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
19.1% 44.2%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
80.8% 51.6%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.2% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.6% 40.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
2.4% 26.7%
Cut Down Combat Deal more damage to high health enemy champions.
96.0% 50.8%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.0% 20.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.8% 75.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.4% 85.7%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
26.9% 54.5%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
70.5% 49.7%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
16.0% 53.8%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
71.7% 48.9%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
11.6% 65.5%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
88.7% 49.6%
Adaptive Force Offense +9 Adaptive Force
10.8% 52.9%
Attack Speed Offense +10% Attack Speed
0.5% 66.7%
Ability Haste Offense +8 Ability Haste
Flex
98.3% 50.5%
Adaptive Force Flex +9 Adaptive Force
0.3% 0.0%
Move Speed Flex +2.5% Move Speed
1.4% 33.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
22.6% 49.3%
Health Defense +65 Health
5.6% 42.9%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
71.9% 50.9%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance