
47.2% Win Rate
1.0% Pick Rate
5.6% Ban Rate
2.58 KDA
7.1 CS/min
441.1 Gold/min
740.8 DMG/min
89 Games
Rune Page
Heroism
1.3% 66.7%
Absorb Life Heroism Killing a target heals you.
98.7% 47.5%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
22.4% 50.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
77.6% 47.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.3% 50.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
4.5% 57.1%
Cut Down Combat Deal more damage to high health enemy champions.
94.2% 47.3%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
0.8% 33.3%
Demolish Strength Your third attack against turrets deals bonus damage.
0.8% 33.3%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.7% 50.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
24.2% 39.5%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
73.6% 51.9%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
16.6% 55.9%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
74.7% 46.2%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
7.6% 55.6%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
90.4% 48.8%
Adaptive Force Offense +9 Adaptive Force
7.2% 38.2%
Attack Speed Offense +10% Attack Speed
2.3% 36.4%
Ability Haste Offense +8 Ability Haste
Flex
98.5% 47.6%
Adaptive Force Flex +9 Adaptive Force
0.4% 50.0%
Move Speed Flex +2.5% Move Speed
1.1% 60.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
26.0% 49.2%
Health Defense +65 Health
6.2% 48.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
67.8% 47.2%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
› 3rd Item
Maw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.Maw of Malmortius
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Hubris 33.3% 3 games
› 2nd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 100.0% 1 games
› 3rd Item
Endless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Endless Hunger 100.0% 1 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
› 3rd Item
Endless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Endless Hunger 100.0% 1 games
Later Items situational, after the core
Hardest Matchups
WR Δ@15 n
Easiest Matchups
WR Δ@15 n