
51.9% Win Rate
1.4% Pick Rate
5.7% Ban Rate
2.69 KDA
7.3 CS/min
459.5 Gold/min
777.3 DMG/min
270 Games
Rune Page
Heroism
1.8% 57.9%
Absorb Life Heroism Killing a target heals you.
98.2% 50.4%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
27.1% 50.7%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
72.3% 50.5%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.6% 42.9%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
2.2% 41.7%
Coup de Grace Combat Deal more damage to low health enemy champions.
6.0% 50.8%
Cut Down Combat Deal more damage to high health enemy champions.
91.8% 50.7%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.3% 70.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.3% 50.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.1% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
2.1% 43.8%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
27.9% 53.4%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
69.1% 49.7%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
17.3% 59.7%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
70.1% 49.4%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
11.7% 44.8%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
87.3% 50.5%
Adaptive Force Offense +9 Adaptive Force
11.2% 50.4%
Attack Speed Offense +10% Attack Speed
1.5% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
99.2% 50.6%
Adaptive Force Flex +9 Adaptive Force
0.3% 33.3%
Move Speed Flex +2.5% Move Speed
0.6% 50.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
22.5% 49.4%
Health Defense +65 Health
7.7% 51.8%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
69.8% 50.7%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 40.0% 5 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 75.0% 4 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 100.0% 1 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 75.0% 4 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 75.0% 4 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 40.0% 5 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 75.0% 4 games
Later Items situational, after the core
Full Build Win Rate
66.1% with 6 completed items
All champions 57.3%
Difference (pp) +8.8
Games reaching full build 4.6% (56)
Win rate by completed items
131.8% 44
246.8% 158
344.4% 410
458.1% 375
553.5% 172
666.1% 56
Best Duos
JNG · All RanksMID
WR Δ n
BOT
WR Δ n
SUP
WR Δ n