Lane
51.9% Win Rate
1.4% Pick Rate
5.7% Ban Rate
2.69 KDA
7.3 CS/min
459.5 Gold/min
777.3 DMG/min
270 Games

Rune Page

50.7% 745 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.2% 50.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate0.2% Win Rate50.0% 2 games
Conqueror 87.9% 50.5% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate87.9% Win Rate50.5% 1079 games
Heroism
Absorb Life 1.8% 57.9% Absorb Life Heroism Killing a target heals you. Pick Rate1.8% Win Rate57.9% 19 games
Triumph 98.2% 50.4% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.2% Win Rate50.4% 1060 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 27.1% 50.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate27.1% Win Rate50.7% 292 games
Legend: Haste 72.3% 50.5% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate72.3% Win Rate50.5% 780 games
Legend: Bloodline 0.6% 42.9% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.6% Win Rate42.9% 7 games
Combat
Coup de Grace 2.2% 41.7% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate2.2% Win Rate41.7% 24 games
Cut Down 6.0% 50.8% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate6.0% Win Rate50.8% 65 games
Last Stand 91.8% 50.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate91.8% Win Rate50.7% 990 games
Resolve
Strength
Demolish 1.3% 70.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate1.3% Win Rate70.0% 10 games
Font of Life 0.3% 50.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.3% Win Rate50.0% 2 games
Shield Bash 0.1% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.1% Win Rate0.0% 1 games
Resistance
Conditioning 2.1% 43.8% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate2.1% Win Rate43.8% 16 games
Second Wind 27.9% 53.4% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate27.9% Win Rate53.4% 208 games
Bone Plating 69.1% 49.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate69.1% Win Rate49.7% 515 games
Vitality
Overgrowth 17.3% 59.7% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate17.3% Win Rate59.7% 129 games
Revitalize 70.1% 49.4% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate70.1% Win Rate49.4% 522 games
Unflinching 11.7% 44.8% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate11.7% Win Rate44.8% 87 games
Stat Shards
Offense
Adaptive Force 87.3% 50.5% Adaptive Force Offense +9 Adaptive Force Pick Rate87.3% Win Rate50.5% 942 games
Attack Speed 11.2% 50.4% Attack Speed Offense +10% Attack Speed Pick Rate11.2% Win Rate50.4% 121 games
Ability Haste 1.5% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate1.5% Win Rate50.0% 16 games
Flex
Adaptive Force 99.2% 50.6% Adaptive Force Flex +9 Adaptive Force Pick Rate99.2% Win Rate50.6% 1070 games
Move Speed 0.3% 33.3% Move Speed Flex +2.5% Move Speed Pick Rate0.3% Win Rate33.3% 3 games
Health Scaling 0.6% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.6% Win Rate50.0% 6 games
Defense
Health 22.5% 49.4% Health Defense +65 Health Pick Rate22.5% Win Rate49.4% 243 games
Tenacity and Slow Resist 7.7% 51.8% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.7% Win Rate51.8% 83 games
Health Scaling 69.8% 50.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate69.8% Win Rate50.7% 753 games

Skill Order

Q The Darkin Blade The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. W Infernal Chains Infernal Chains W Cooldown20/18/16/14/12 Range825 Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again. E Umbral Dash Umbral Dash E Cooldown9/8/7/6/5 Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction. R World Ender World Ender R Cooldown120/100/80 Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.

Max priority

The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. Umbral Dash E Umbral Dash E Cooldown9/8/7/6/5 Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction. Infernal Chains W Infernal Chains W Cooldown20/18/16/14/12 Range825 Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again. 100.0% 46.7% 90

First 5 points

The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. Umbral Dash E Umbral Dash E Cooldown9/8/7/6/5 Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction. Infernal Chains W Infernal Chains W Cooldown20/18/16/14/12 Range825 Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again. The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. 77.4% 44.4% 72
The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. Umbral Dash E Umbral Dash E Cooldown9/8/7/6/5 Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction. The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. Infernal Chains W Infernal Chains W Cooldown20/18/16/14/12 Range825 Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again. The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. 17.2% 43.8% 16
The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. Infernal Chains W Infernal Chains W Cooldown20/18/16/14/12 Range825 Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again. Umbral Dash E Umbral Dash E Cooldown9/8/7/6/5 Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction. The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. The Darkin Blade Q The Darkin Blade Q Cooldown14/12/10/8/6 Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. 5.4% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
2nd ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 40.0% 5 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 75.0% 4 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
2nd ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 100.0% 1 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 75.0% 4 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 75.0% 4 games
2nd ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 40.0% 5 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 75.0% 4 games
Later Items situational, after the core
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.50.0% 2
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.100.0% 1
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.100.0% 1

Full Build Win Rate

66.1% with 6 completed items
All champions 57.3%
Difference (pp) +8.8
Games reaching full build 4.6% (56)
Win rate by completed items
1
31.8% 44
2
46.8% 158
3
44.4% 410
4
58.1% 375
5
53.5% 172
6
66.1% 56

Best Duos

JNG · All Ranks

MID

WR Δ n
Syndra 53.7% +1.2 21
Viktor 50.3% -0.9 15

BOT

WR Δ n
Jhin 55.7% +4.6 22
Kai'Sa 53.6% +2.1 20
Caitlyn 54.2% +1.9 20
Jinx 54.2% +0.3 20
Yunara 52.6% -0.2 25

SUP

WR Δ n
Thresh 54.7% +1.3 15
Nautilus 51.1% -0.3 16
Lulu 50.2% -2.6 21

All duo partners →

All matchups →