
Augments taken with Fizz
1
MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.10 66.7% 21 46.7%+0.19
2
DashingDashing Your dash, leap, blink, or teleport Abilities gain 75 Ability Haste. 2.50 71.4% 14 31.1%+0.46
3
EarthwakeEarthwake Your dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second. 3.30 50.0% 10 22.2%-0.10
Items taken with Fizz
1
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.06 62.5% 32 13.6%+0.03
2
Lich BaneLich Bane 2500 80 Ability Power · 10% Move Speed · 20 Ability Haste · Spellblade (0s) · After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit. 3.33 57.1% 21 8.9%+0.11
3
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.55 25.0% 20 8.5%-0.44
4
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.38 50.0% 16 6.8%0.00
5
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.44 50.0% 16 6.8%-0.18
6
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.07 60.0% 15 6.4%+0.16
7
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.64 72.7% 11 4.7%+0.12
8
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.60 50.0% 10 4.2%+0.23
9
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.50 60.0% 10 4.2%-0.11
10
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 4.78 22.2% 9 3.8%-0.66
11
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.25 50.0% 8 3.4%+0.01
12
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 2.88 75.0% 8 3.4%+0.17
13
Moonflair SpellbladeMoonflair Spellblade 2750 85 Ability Power · 400 Health · 30% Tenacity · Relentless · When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. · When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds. 4.00 37.5% 8 3.4%-0.32
14
Luden's EchoLuden's Echo 2500 85 Ability Power · 600 Mana · 25 Ability Haste · Echo · Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. 3.00 60.0% 5 2.1%+0.15
15
Dusk and DawnDusk and Dawn 2500 300 Health · 60 Ability Power · 20 Ability Haste · 20% Attack Speed · Spellblade (0s) · After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time. 3.00 60.0% 5 2.1%+0.03
16
Hextech GunbladeHextech Gunblade 2500 90 Ability Power · 45 Attack Damage · 15% Omnivamp · ACTIVE (0s) · Lightning Bolt · Shocks the target enemy champion, dealing magic damage and Slowing them by 25% for 1.5 seconds. 2.80 80.0% 5 2.1%+0.19
17
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 2.20 80.0% 5 2.1%+0.26
18
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.40 40.0% 5 2.1%-0.19
19
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.20 60.0% 5 2.1%-0.05
20
FlesheaterFlesheater 2750 70 Adaptive Force · 500 Health · 20 Ability Haste · Hack the Meat · Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. · Cannibalize · On Champion Takedown, steal 10% of their stats and size for the rest of the round. 2.60 80.0% 5 2.1%+0.23
21
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.40 80.0% 5 2.1%+0.22
22
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.00 75.0% 4 1.7%+0.06
23
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 2.00 100.0% 4 1.7%+0.37
24
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 2.50 75.0% 4 1.7%+0.24
Best teammates for Fizz
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.19