
Augments taken with Fizz
1
Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 2.50 83.3% 12 6.5%+0.31
2
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 2.85 69.2% 13 7.0%+0.23
3
Outlaw's GritOutlaw's Grit After using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist. 2.92 58.3% 12 6.5%+0.24
4
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.00 58.3% 12 6.5%+0.16
5
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 3.06 61.1% 18 9.7%+0.32
6
Witchful ThinkingWitchful Thinking Gain 60 Ability Power. 3.18 63.6% 11 5.9%+0.11
7
MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.26 55.9% 34 18.4%+0.10
8
Jeweled Gauntlet 3.33 61.1% 18 9.7%-0.13
9
EurekaEureka Gain Ability Haste equal to 20% Ability Power. 3.33 50.0% 12 6.5%-0.05
10
Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 3.33 58.3% 12 6.5%-0.10
11
EarthwakeEarthwake Your dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second. 3.36 45.5% 11 5.9%-0.19
12
DashingDashing Your dash, leap, blink, or teleport Abilities gain 75 Ability Haste. 3.45 45.0% 20 10.8%-0.05
Items taken with Fizz
1
StormsurgeStormsurge 2500 90 Ability Power · 15 Magic Penetration · 4% Move Speed · Stormraider · Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds. · Squall · After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and you gain 25% Move Speed for 1.5 seconds. 2.30 90.0% 10 2.5%+0.45
2
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 2.45 72.7% 11 2.8%+0.39
3
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 3.00 69.0% 29 7.2%-0.13
4
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.00 76.9% 13 3.2%+0.18
5
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 3.00 60.0% 10 2.5%+0.08
6
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.00 66.7% 9 2.2%-0.08
7
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.00 62.5% 8 2.0%+0.03
8
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.07 66.7% 15 3.8%+0.19
9
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 3.07 71.4% 14 3.5%-0.05
10
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.11 66.7% 9 2.2%+0.03
11
#3430 3.14 57.1% 7 1.8%-0.02
12
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.22 50.0% 18 4.5%+0.03
13
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.27 57.1% 63 15.8%-0.09
14
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.29 64.3% 28 7.0%-0.03
15
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.31 53.8% 13 3.2%-0.01
16
HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.38 62.5% 8 2.0%+0.03
17
Lich BaneLich Bane 2500 80 Ability Power · 10% Move Speed · 20 Ability Haste · Spellblade (0s) · After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit. 3.40 53.3% 30 7.5%-0.04
18
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.50 40.0% 10 2.5%-0.17
19
Dusk and DawnDusk and Dawn 2500 300 Health · 60 Ability Power · 20 Ability Haste · 20% Attack Speed · Spellblade (0s) · After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time. 3.56 44.4% 9 2.2%-0.08
20
Luden's EchoLuden's Echo 2500 85 Ability Power · 600 Mana · 25 Ability Haste · Echo · Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. 3.60 50.0% 10 2.5%-0.06
21
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 3.74 42.1% 38 9.5%+0.16
22
Crown of the Shattered QueenCrown of the Shattered Queen 2750 85 Ability Power · 350 Health · 600 Mana · 25 Ability Haste · Safeguard · You are Safeguarded, reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). · Item Cooldown is restarted when damage is taken from champions. 3.86 42.9% 7 1.8%-0.15
23
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.87 46.7% 15 3.8%-0.33
24
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 4.06 37.5% 16 4.0%-0.07
Best teammates for Fizz
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20