Lane
75.0% Win Rate
0.0% Pick Rate
1.3% Ban Rate
1.93 KDA
6.8 CS/min
409.8 Gold/min
882.2 DMG/min
8 Games

Rune Page

48.8% 406 champions
Sorcery
Summon Aery 0.6% 66.7% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.6% Win Rate66.7% 6 games
Arcane Comet 83.8% 48.6% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate83.8% Win Rate48.6% 831 games
Stormraider's Surge 0.7% 42.9% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.7% Win Rate42.9% 7 games
Deathfire Touch 4.2% 61.9% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate4.2% Win Rate61.9% 42 games
Artifact
Axiom Arcanist 0.6% 20.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.6% Win Rate20.0% 5 games
Manaflow Band 99.4% 48.8% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.4% Win Rate48.8% 826 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 96.8% 48.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate96.8% Win Rate48.4% 804 games
Celerity 0.5% 100.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.5% Win Rate100.0% 4 games
Absolute Focus 2.8% 47.8% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.8% Win Rate47.8% 23 games
Power
Scorch 90.4% 48.9% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate90.4% Win Rate48.9% 751 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 9.6% 46.2% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate9.6% Win Rate46.2% 80 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 85.0% 49.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate85.0% Win Rate49.0% 345 games
Legend
Legend: Alacrity 0.2% 100.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.2% Win Rate100.0% 1 games
Legend: Haste 18.2% 51.4% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate18.2% Win Rate51.4% 74 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 66.5% 49.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate66.5% Win Rate49.3% 270 games
Cut Down 29.8% 44.6% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate29.8% Win Rate44.6% 121 games
Last Stand 0.2% 100.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.2% Win Rate100.0% 1 games
Stat Shards
Offense
Adaptive Force 87.5% 48.8% Adaptive Force Offense +9 Adaptive Force Pick Rate87.5% Win Rate48.8% 727 games
Attack Speed 10.3% 48.8% Attack Speed Offense +10% Attack Speed Pick Rate10.3% Win Rate48.8% 86 games
Ability Haste 2.2% 38.9% Ability Haste Offense +8 Ability Haste Pick Rate2.2% Win Rate38.9% 18 games
Flex
Adaptive Force 98.3% 48.5% Adaptive Force Flex +9 Adaptive Force Pick Rate98.3% Win Rate48.5% 817 games
Move Speed 1.6% 61.5% Move Speed Flex +2.5% Move Speed Pick Rate1.6% Win Rate61.5% 13 games
Health Scaling 0.1% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.1% Win Rate0.0% 1 games
Defense
Health 32.5% 48.5% Health Defense +65 Health Pick Rate32.5% Win Rate48.5% 270 games
Tenacity and Slow Resist 0.7% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.7% Win Rate50.0% 6 games
Health Scaling 66.8% 48.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate66.8% Win Rate48.6% 555 games

Skill Order

Q Bouncing Bomb Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. W Satchel Charge Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. E Hexplosive Minefield Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. R Mega Inferno Bomb Mega Inferno Bomb R Cost100 Cooldown120/95/70 Range5000 Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Max priority

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. 98.7% 57.1% 77

First 5 points

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 62.1% 46.3% 54
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 27.6% 45.8% 24
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 10.3% 66.7% 9

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff