Lane
43.5% Win Rate
0.4% Pick Rate
1.1% Ban Rate
2.09 KDA
7.6 CS/min
423.8 Gold/min
1043.1 DMG/min
46 Games

Rune Page

48.2% 110 champions
Sorcery
Summon Aery 0.4% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.4% Win Rate0.0% 1 games
Arcane Comet 84.3% 47.9% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate84.3% Win Rate47.9% 215 games
Stormraider's Surge 2.4% 33.3% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate2.4% Win Rate33.3% 6 games
Deathfire Touch 3.1% 50.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate3.1% Win Rate50.0% 8 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 100.0% 47.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate100.0% Win Rate47.9% 215 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 97.2% 47.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate97.2% Win Rate47.4% 209 games
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 2.8% 66.7% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.8% Win Rate66.7% 6 games
Power
Scorch 93.5% 48.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate93.5% Win Rate48.8% 201 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 6.5% 35.7% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate6.5% Win Rate35.7% 14 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 53.6% 52.5% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate53.6% Win Rate52.5% 59 games
Cash Back 42.7% 46.8% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate42.7% Win Rate46.8% 47 games
Tomorrow
Triple Tonic 31.8% 45.7% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate31.8% Win Rate45.7% 35 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 50.9% 53.6% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate50.9% Win Rate53.6% 56 games
Beyond
Cosmic Insight 20.9% 30.4% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate20.9% Win Rate30.4% 23 games
Approach Velocity 0.0% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 89.8% 48.2% Adaptive Force Offense +9 Adaptive Force Pick Rate89.8% Win Rate48.2% 193 games
Attack Speed 9.3% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate9.3% Win Rate50.0% 20 games
Ability Haste 0.9% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.9% Win Rate0.0% 2 games
Flex
Adaptive Force 99.1% 47.9% Adaptive Force Flex +9 Adaptive Force Pick Rate99.1% Win Rate47.9% 213 games
Move Speed 0.9% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate0.9% Win Rate50.0% 2 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 39.5% 43.5% Health Defense +65 Health Pick Rate39.5% Win Rate43.5% 85 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 60.5% 50.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate60.5% Win Rate50.8% 130 games

Skill Order

Q Bouncing Bomb Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. W Satchel Charge Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. E Hexplosive Minefield Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. R Mega Inferno Bomb Mega Inferno Bomb R Cost100 Cooldown120/95/70 Range5000 Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Max priority

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. 100.0% 60.0% 15

First 5 points

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 61.1% 45.5% 11
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 27.8% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 0.0% 1 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 0.0% 1 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 0.0% 1 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 0.0% 1 games
3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 0.0% 1 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 0.0% 1 games
3rd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 0.0% 1 games