Lane
50.0% Win Rate
0.0% Pick Rate
1.0% Ban Rate
2.62 KDA
2.0 CS/min
321.8 Gold/min
836.8 DMG/min
2 Games

Rune Page

51.7% 118 champions
Sorcery
Summon Aery 0.4% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.4% Win Rate0.0% 1 games
Arcane Comet 90.5% 51.6% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate90.5% Win Rate51.6% 219 games
Stormraider's Surge 0.4% 100.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.4% Win Rate100.0% 1 games
Deathfire Touch 1.2% 66.7% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate1.2% Win Rate66.7% 3 games
Artifact
Axiom Arcanist 0.9% 100.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.9% Win Rate100.0% 2 games
Manaflow Band 99.1% 51.2% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.1% Win Rate51.2% 217 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 98.2% 51.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate98.2% Win Rate51.2% 215 games
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 1.8% 75.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.8% Win Rate75.0% 4 games
Power
Scorch 90.0% 49.2% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate90.0% Win Rate49.2% 197 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 10.0% 72.7% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate10.0% Win Rate72.7% 22 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.8% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate0.8% Win Rate0.0% 1 games
Presence of Mind 89.8% 50.9% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate89.8% Win Rate50.9% 106 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 11.9% 64.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate11.9% Win Rate64.3% 14 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 81.4% 47.9% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate81.4% Win Rate47.9% 96 games
Cut Down 16.1% 68.4% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate16.1% Win Rate68.4% 19 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 95.0% 51.9% Adaptive Force Offense +9 Adaptive Force Pick Rate95.0% Win Rate51.9% 208 games
Attack Speed 4.6% 40.0% Attack Speed Offense +10% Attack Speed Pick Rate4.6% Win Rate40.0% 10 games
Ability Haste 0.5% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.5% Win Rate100.0% 1 games
Flex
Adaptive Force 98.6% 51.4% Adaptive Force Flex +9 Adaptive Force Pick Rate98.6% Win Rate51.4% 216 games
Move Speed 1.4% 66.7% Move Speed Flex +2.5% Move Speed Pick Rate1.4% Win Rate66.7% 3 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 26.5% 55.2% Health Defense +65 Health Pick Rate26.5% Win Rate55.2% 58 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 73.5% 50.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate73.5% Win Rate50.3% 161 games

Skill Order

Q Bouncing Bomb Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. W Satchel Charge Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. E Hexplosive Minefield Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. R Mega Inferno Bomb Mega Inferno Bomb R Cost100 Cooldown120/95/70 Range5000 Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Max priority

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage.› Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.› Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. 100.0% 58.3% 24

First 5 points

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 61.5% 50.0% 16
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 19.2% 40.0% 5
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 19.2% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
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2nd ItemHorizon FocusHorizon Focus 2700 +75 Ability Power+25 Ability Haste HypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhenHypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Horizon Focus
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3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
1st ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap