Lane
50.1% Win Rate
2.0% Pick Rate
1.2% Ban Rate
2.55 KDA
7.8 CS/min
464.1 Gold/min
983.7 DMG/min
968 Games

Rune Page

50.5% 521 champions
Sorcery
Summon Aery 0.6% 71.4% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.6% Win Rate71.4% 7 games
Arcane Comet 85.0% 50.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate85.0% Win Rate50.3% 1054 games
Stormraider's Surge 0.6% 42.9% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.6% Win Rate42.9% 7 games
Deathfire Touch 3.8% 61.7% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate3.8% Win Rate61.7% 47 games
Artifact
Axiom Arcanist 0.6% 33.3% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.6% Win Rate33.3% 6 games
Manaflow Band 99.4% 50.4% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.4% Win Rate50.4% 1048 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 97.2% 50.1% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate97.2% Win Rate50.1% 1024 games
Celerity 0.4% 100.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.4% Win Rate100.0% 4 games
Absolute Focus 2.5% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.5% Win Rate50.0% 26 games
Power
Scorch 90.4% 50.9% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate90.4% Win Rate50.9% 953 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 9.6% 44.6% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate9.6% Win Rate44.6% 101 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 85.2% 50.9% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate85.2% Win Rate50.9% 444 games
Legend
Legend: Alacrity 0.2% 100.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.2% Win Rate100.0% 1 games
Legend: Haste 17.5% 50.5% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate17.5% Win Rate50.5% 91 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 68.3% 51.4% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate68.3% Win Rate51.4% 356 games
Cut Down 28.6% 46.3% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate28.6% Win Rate46.3% 149 games
Last Stand 0.2% 100.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.2% Win Rate100.0% 1 games
Stat Shards
Offense
Adaptive Force 87.7% 50.2% Adaptive Force Offense +9 Adaptive Force Pick Rate87.7% Win Rate50.2% 924 games
Attack Speed 10.5% 52.3% Attack Speed Offense +10% Attack Speed Pick Rate10.5% Win Rate52.3% 111 games
Ability Haste 1.8% 42.1% Ability Haste Offense +8 Ability Haste Pick Rate1.8% Win Rate42.1% 19 games
Flex
Adaptive Force 98.6% 50.2% Adaptive Force Flex +9 Adaptive Force Pick Rate98.6% Win Rate50.2% 1039 games
Move Speed 1.3% 57.1% Move Speed Flex +2.5% Move Speed Pick Rate1.3% Win Rate57.1% 14 games
Health Scaling 0.1% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.1% Win Rate0.0% 1 games
Defense
Health 30.4% 51.9% Health Defense +65 Health Pick Rate30.4% Win Rate51.9% 320 games
Tenacity and Slow Resist 0.8% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.8% Win Rate50.0% 8 games
Health Scaling 68.9% 49.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate68.9% Win Rate49.6% 726 games

Skill Order

Q Bouncing Bomb Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. W Satchel Charge Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. E Hexplosive Minefield Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. R Mega Inferno Bomb Mega Inferno Bomb R Cost100 Cooldown120/95/70 Range5000 Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Max priority

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. 99.1% 56.2% 105

First 5 points

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 62.1% 47.2% 72
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 28.4% 51.5% 33
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 9.5% 54.5% 11

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 48.3% 89 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 45.6% 68 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 46.0% 63 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 65.6% 32 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 48.3% 89 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 64.0% 25 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 46.0% 63 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 65.6% 32 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 48.3% 89 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 45.6% 68 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 46.0% 63 games
3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff 25.0% 8 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.53.3% 15
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 72.7% 11
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.45.5% 11
Horizon FocusHorizon Focus 2700 +75 Ability Power+25 Ability Haste HypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhenHypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.80.0% 5
CryptbloomCryptbloom 3000 +75 Ability Power+30% Magic Penetration+20 Ability Haste Life from DeathWhen a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.100.0% 4
Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.66.7% 3
MorellonomiconMorellonomicon 2850 +75 Ability Power+350 Health+15 Ability Haste Grievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.66.7% 3
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.0.0% 1

Best Duos

BOT · All Ranks

SUP

WR Δ n
Camille 50.4% +6.4 36
Pyke 53.6% +3.9 46
Senna 53.8% +3.4 52
Alistar 53.3% +2.2 35
Nami 51.2% +1.6 41

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