Lane
30.0% Win Rate
0.1% Pick Rate
4.7% Ban Rate
1.98 KDA
8.0 CS/min
432.3 Gold/min
896.2 DMG/min
10 Games

Rune Page

43.6% 78 champions
Resolve
Grasp of the Undying 52.2% 46.1% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate52.2% Win Rate46.1% 141 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 99.3% 46.4% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate99.3% Win Rate46.4% 140 games
Font of Life 0.7% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.7% Win Rate0.0% 1 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 4.3% 16.7% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate4.3% Win Rate16.7% 6 games
Second Wind 27.7% 35.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate27.7% Win Rate35.9% 39 games
Bone Plating 68.1% 52.1% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate68.1% Win Rate52.1% 96 games
Vitality
Overgrowth 85.1% 46.7% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate85.1% Win Rate46.7% 120 games
Revitalize 7.1% 40.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate7.1% Win Rate40.0% 10 games
Unflinching 7.8% 45.5% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate7.8% Win Rate45.5% 11 games
Precision
Heroism
Absorb Life 2.6% 0.0% Absorb Life Heroism Killing a target heals you. Pick Rate2.6% Win Rate0.0% 2 games
Triumph 1.3% 100.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate1.3% Win Rate100.0% 1 games
Presence of Mind 92.3% 45.8% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate92.3% Win Rate45.8% 72 games
Legend
Legend: Alacrity 3.8% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate3.8% Win Rate0.0% 3 games
Legend: Haste 2.6% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.6% Win Rate0.0% 2 games
Legend: Bloodline 91.0% 46.5% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate91.0% Win Rate46.5% 71 games
Combat
Coup de Grace 1.3% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.3% Win Rate100.0% 1 games
Cut Down 2.6% 0.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.6% Win Rate0.0% 2 games
Last Stand 2.6% 0.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate2.6% Win Rate0.0% 2 games
Stat Shards
Offense
Adaptive Force 7.8% 54.5% Adaptive Force Offense +9 Adaptive Force Pick Rate7.8% Win Rate54.5% 11 games
Attack Speed 87.2% 46.3% Attack Speed Offense +10% Attack Speed Pick Rate87.2% Win Rate46.3% 123 games
Ability Haste 5.0% 28.6% Ability Haste Offense +8 Ability Haste Pick Rate5.0% Win Rate28.6% 7 games
Flex
Adaptive Force 87.2% 47.2% Adaptive Force Flex +9 Adaptive Force Pick Rate87.2% Win Rate47.2% 123 games
Move Speed 2.1% 66.7% Move Speed Flex +2.5% Move Speed Pick Rate2.1% Win Rate66.7% 3 games
Health Scaling 10.6% 33.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate10.6% Win Rate33.3% 15 games
Defense
Health 24.8% 42.9% Health Defense +65 Health Pick Rate24.8% Win Rate42.9% 35 games
Tenacity and Slow Resist 10.6% 40.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate10.6% Win Rate40.0% 15 games
Health Scaling 64.5% 48.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate64.5% Win Rate48.4% 91 games

Skill Order

Q Last Rites Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. W Dark Procession Dark Procession W Cost70 Cooldown20/18/16/14/12 Range600 Yorick summons a destructible wall at target location that will block enemy movement. E Mourning Mist Mourning Mist E Cost50/55/60/65/70 Cooldown12/11/10/9/8 Range700 Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. R Eulogy of the Isles Eulogy of the Isles R Cost100 Cooldown160/130/100 Range600 Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.

Max priority

Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. Mourning Mist E Mourning Mist E Cost50/55/60/65/70 Cooldown12/11/10/9/8 Range700 Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. Dark Procession W Dark Procession W Cost70 Cooldown20/18/16/14/12 Range600 Yorick summons a destructible wall at target location that will block enemy movement. 92.9% 38.5% 13

First 5 points

Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. Mourning Mist E Mourning Mist E Cost50/55/60/65/70 Cooldown12/11/10/9/8 Range700 Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. Dark Procession W Dark Procession W Cost70 Cooldown20/18/16/14/12 Range600 Yorick summons a destructible wall at target location that will block enemy movement. Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. 88.2% 33.3% 15

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
2nd ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
2nd ItemBastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker 0.0% 1 games
3rd ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin