
30.0% Win Rate
0.1% Pick Rate
4.7% Ban Rate
1.98 KDA
8.0 CS/min
432.3 Gold/min
896.2 DMG/min
10 Games
Rune Page
Strength
99.3% 46.4%
Demolish Strength Your third attack against turrets deals bonus damage.
0.7% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
4.3% 16.7%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
27.7% 35.9%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
68.1% 52.1%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
85.1% 46.7%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
7.1% 40.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
7.8% 45.5%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Heroism
2.6% 0.0%
Absorb Life Heroism Killing a target heals you.
1.3% 100.0%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
92.3% 45.8%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
3.8% 0.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
2.6% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
91.0% 46.5%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.3% 100.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
2.6% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
2.6% 0.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
7.8% 54.5%
Adaptive Force Offense +9 Adaptive Force
87.2% 46.3%
Attack Speed Offense +10% Attack Speed
5.0% 28.6%
Ability Haste Offense +8 Ability Haste
Flex
87.2% 47.2%
Adaptive Force Flex +9 Adaptive Force
2.1% 66.7%
Move Speed Flex +2.5% Move Speed
10.6% 33.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
24.8% 42.9%
Health Defense +65 Health
10.6% 40.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
64.5% 48.4%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
› 2nd Item
Bastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker 0.0% 1 games
› 3rd Item
Youmuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
› 3rd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin