Lane

In Top, Yorick wins 37.5% of the 8 games played against Sett on this patch. The matchup favours Sett.

Most played lane for this pair: Top. Only 8 games on this patch, so these numbers can still move.

Who wins

Yorick 37.5% Adjusted: 47.1% Own average: 49.1% Difference: -1.9
-2.3 Matchup edge Games: 8
Sett 62.5% Adjusted: 52.9% Own average: 51.0% Difference: +1.9

Laning phase

Every number below is shown from Yorick's side: positive means Yorick is ahead.

Yorick Games
Gold difference at 15 min -672 2
XP difference at 15 min +393 2
CS difference at 15 min -11.0 2
Kills minus deaths at 15 min -0.50 2
Gold difference at the end -1110 8
CS difference at the end -1.9 8
Solo kill difference -1.75 8
Turret plate difference -0.38 8
Level lead -0.38 8
Average game length (minutes) 28.7 8

Yorick build

Full Yorick build

Builds are not measured per opponent yet: this is what Yorick builds on patch 26.18 against every opponent.

Runes

40.2% 112
59.2% 98
51.4% 72

Summoner Spells

46.0% 226
54.3% 116

Items

Trinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.50.8% 236
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.49.8% 205
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).56.7% 134
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.50.4% 119
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.56.6% 76
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 46.5% 71

Skill Order

Q Last Rites Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. W Dark Procession Dark Procession W Cost70 Cooldown20/18/16/14/12 Range600 Yorick summons a destructible wall at target location that will block enemy movement. E Mourning Mist Mourning Mist E Cost50/55/60/65/70 Cooldown12/11/10/9/8 Range700 Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. R Eulogy of the Isles Eulogy of the Isles R Cost100 Cooldown160/130/100 Range600 Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.

Max priority

Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. Mourning Mist E Mourning Mist E Cost50/55/60/65/70 Cooldown12/11/10/9/8 Range700 Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. Dark Procession W Dark Procession W Cost70 Cooldown20/18/16/14/12 Range600 Yorick summons a destructible wall at target location that will block enemy movement. 90.0% 50.0% 18

First 5 points

Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. Mourning Mist E Mourning Mist E Cost50/55/60/65/70 Cooldown12/11/10/9/8 Range700 Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. Dark Procession W Dark Procession W Cost70 Cooldown20/18/16/14/12 Range600 Yorick summons a destructible wall at target location that will block enemy movement. Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. 82.6% 47.4% 19
Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. Mourning Mist E Mourning Mist E Cost50/55/60/65/70 Cooldown12/11/10/9/8 Range700 Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. Dark Procession W Dark Procession W Cost70 Cooldown20/18/16/14/12 Range600 Yorick summons a destructible wall at target location that will block enemy movement. Last Rites Q Last Rites Q Cost20 Cooldown6/5.5/5/4.5/4 Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. 13.0% 0.0% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.