
48.8% Win Rate
2.7% Pick Rate
2.2% Ban Rate
1.90 KDA
6.2 CS/min
396.8 Gold/min
886.8 DMG/min
1138 Games
Rune Page
Heroism
0.1% 100.0%
Absorb Life Heroism Killing a target heals you.
79.1% 44.8%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
20.8% 49.6%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
4.5% 36.7%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
95.2% 46.4%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.3% 25.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
68.6% 45.2%
Coup de Grace Combat Deal more damage to low health enemy champions.
15.6% 46.7%
Cut Down Combat Deal more damage to high health enemy champions.
15.8% 47.9%
Last Stand Combat Deal more damage to champions while you are low on health.
Malice
81.6% 43.8%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.1% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
17.8% 49.2%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
0.3% 50.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
0.4% 0.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
0.4% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
6.1% 41.9%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
89.7% 44.8%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
3.5% 48.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
95.8% 46.2%
Adaptive Force Offense +9 Adaptive Force
3.9% 37.7%
Attack Speed Offense +10% Attack Speed
0.3% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
98.5% 46.0%
Adaptive Force Flex +9 Adaptive Force
1.0% 42.9%
Move Speed Flex +2.5% Move Speed
0.4% 33.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
22.3% 50.0%
Health Defense +65 Health
2.2% 33.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
75.5% 45.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 45.8% 48 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 44.4% 54 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 42.4% 33 games
› 3rd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 40.0% 5 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 45.8% 48 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 44.4% 54 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 42.4% 33 games
› 3rd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 75.0% 4 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 45.8% 48 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 44.4% 54 games
› 2nd Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 62.5% 16 games
› 3rd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 37.5% 8 games
Later Items situational, after the core
Full Build Win Rate
53.8% with 6 completed items
All champions 57.9%
Difference (pp) -4.1
Games reaching full build 4.4% (145)
Win rate by completed items
122.1% 86
234.6% 321
343.0% 869
452.9% 1245
555.3% 644
653.8% 145
Best Duos
TOP · All RanksJNG
WR Δ n
MID
WR Δ n
BOT
WR Δ n
SUP
WR Δ n