
56.1% Win Rate
1.0% Pick Rate
2.0% Ban Rate
2.40 KDA
6.1 CS/min
432.8 Gold/min
959.2 DMG/min
107 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
75.0% 48.5%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
25.0% 45.5%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
4.8% 29.4%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
94.6% 48.9%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.6% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
66.8% 47.7%
Coup de Grace Combat Deal more damage to low health enemy champions.
17.3% 47.5%
Cut Down Combat Deal more damage to high health enemy champions.
15.9% 48.2%
Last Stand Combat Deal more damage to champions while you are low on health.
Malice
77.7% 44.9%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.6% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
21.1% 62.2%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
0.0% 0.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
0.0% 0.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
1.1% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
5.1% 55.6%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
90.9% 47.2%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
3.4% 66.7%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
97.2% 48.2%
Adaptive Force Offense +9 Adaptive Force
2.6% 33.3%
Attack Speed Offense +10% Attack Speed
0.3% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
99.1% 47.6%
Adaptive Force Flex +9 Adaptive Force
0.6% 100.0%
Move Speed Flex +2.5% Move Speed
0.3% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
23.6% 56.6%
Health Defense +65 Health
2.0% 28.6%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
74.4% 45.4%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 28.6% 7 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 20.0% 5 games
› 3rd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 66.7% 3 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 28.6% 7 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 20.0% 5 games
› 3rd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 0.0% 1 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 7 games order not measured
1st Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 0.0% 1 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 20.0% 5 games
› 3rd Item
Maw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.Maw of Malmortius 100.0% 2 games
Later Items situational, after the core