
48.6% Win Rate
0.1% Pick Rate
2.2% Ban Rate
2.54 KDA
6.4 CS/min
460.9 Gold/min
865.5 DMG/min
35 Games
Rune Page
Heroism
0.1% 100.0%
Absorb Life Heroism Killing a target heals you.
79.3% 45.2%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
20.6% 48.4%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
4.5% 39.4%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
95.2% 46.2%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.3% 25.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
68.6% 45.3%
Coup de Grace Combat Deal more damage to low health enemy champions.
15.7% 47.2%
Cut Down Combat Deal more damage to high health enemy champions.
15.7% 46.9%
Last Stand Combat Deal more damage to champions while you are low on health.
Malice
81.2% 43.7%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.1% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
18.2% 48.3%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
0.4% 33.3%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
0.4% 0.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
0.4% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
6.4% 39.6%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
89.4% 44.7%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
3.6% 46.7%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
95.5% 46.1%
Adaptive Force Offense +9 Adaptive Force
4.2% 39.4%
Attack Speed Offense +10% Attack Speed
0.3% 60.0%
Ability Haste Offense +8 Ability Haste
Flex
98.1% 45.9%
Adaptive Force Flex +9 Adaptive Force
1.2% 47.4%
Move Speed Flex +2.5% Move Speed
0.6% 40.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
22.8% 48.9%
Health Defense +65 Health
2.2% 40.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
75.0% 45.1%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
› 3rd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st Item
Youmuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade
› 2nd Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 100.0% 1 games
› 3rd Item
Edge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.Edge of Night
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
Later Items situational, after the core
Full Build Win Rate
50.8% with 6 completed items
All champions 57.9%
Difference (pp) -7.1
Games reaching full build 4.7% (183)
Win rate by completed items
125.5% 110
234.8% 376
343.7% 1018
452.7% 1473
555.1% 755
650.8% 183