Lane
48.8% Win Rate
9.5% Pick Rate
11.0% Ban Rate
2.00 KDA
7.7 CS/min
453.5 Gold/min
925.9 DMG/min
4845 Games

Rune Page

50.2% 1428 champions
Sorcery
Summon Aery 0.0% 50.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.0% Win Rate50.0% 2 games
Arcane Comet 0.1% 80.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.1% Win Rate80.0% 5 games
Stormraider's Surge 35.4% 50.2% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate35.4% Win Rate50.2% 1717 games
Deathfire Touch 0.1% 25.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.1% Win Rate25.0% 4 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 89.1% 49.3% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate89.1% Win Rate49.3% 1530 games
Nimbus Cloak 10.9% 57.8% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate10.9% Win Rate57.8% 187 games
Excellence
Transcendence 15.0% 54.3% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate15.0% Win Rate54.3% 258 games
Celerity 10.0% 49.7% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate10.0% Win Rate49.7% 171 games
Absolute Focus 75.0% 49.5% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate75.0% Win Rate49.5% 1288 games
Power
Scorch 42.6% 51.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate42.6% Win Rate51.0% 732 games
Waterwalking 1.0% 47.1% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate1.0% Win Rate47.1% 17 games
Gathering Storm 56.4% 49.7% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate56.4% Win Rate49.7% 968 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 49.2% 48.7% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate49.2% Win Rate48.7% 702 games
Cash Back 10.9% 52.9% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate10.9% Win Rate52.9% 155 games
Tomorrow
Triple Tonic 45.0% 51.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate45.0% Win Rate51.0% 643 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 48.7% 49.1% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate48.7% Win Rate49.1% 696 games
Beyond
Cosmic Insight 39.1% 53.4% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate39.1% Win Rate53.4% 558 games
Approach Velocity 0.1% 100.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.1% Win Rate100.0% 1 games
Jack Of All Trades 7.1% 40.6% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate7.1% Win Rate40.6% 101 games
Stat Shards
Offense
Adaptive Force 96.6% 50.4% Adaptive Force Offense +9 Adaptive Force Pick Rate96.6% Win Rate50.4% 1659 games
Attack Speed 3.3% 42.9% Attack Speed Offense +10% Attack Speed Pick Rate3.3% Win Rate42.9% 56 games
Ability Haste 0.1% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.1% Win Rate100.0% 2 games
Flex
Adaptive Force 98.3% 50.2% Adaptive Force Flex +9 Adaptive Force Pick Rate98.3% Win Rate50.2% 1688 games
Move Speed 1.5% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate1.5% Win Rate50.0% 26 games
Health Scaling 0.2% 33.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.2% Win Rate33.3% 3 games
Defense
Health 51.0% 51.4% Health Defense +65 Health Pick Rate51.0% Win Rate51.4% 876 games
Tenacity and Slow Resist 1.3% 40.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.3% Win Rate40.9% 22 games
Health Scaling 47.7% 49.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate47.7% Win Rate49.2% 819 games

Skill Order

Q To the Skies! / Shock Blast To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. W Lightning Field / Hyper Charge Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. E Thundering Blow / Acceleration Gate Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. R Mercury Cannon / Mercury Hammer Mercury Cannon / Mercury Hammer R Cooldown6 Range600 Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Max priority

To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. 92.3% 48.4% 335
To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. 7.7% 60.7% 28

First 5 points

To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 49.2% 46.4% 151
To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 35.2% 46.3% 108
Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 15.6% 47.9% 48

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 51.4% 142 games order not measured
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 51.2% 168 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 53.1% 179 games
3rd ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 61.5% 52 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 51.4% 142 games order not measured
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 51.2% 168 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 53.1% 179 games
3rd ItemSerpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.Serpent's Fang 54.8% 31 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 51.4% 142 games order not measured
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 51.2% 168 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 53.1% 179 games
3rd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 54.3% 46 games
Later Items situational, after the core
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.54.3% 46
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.45.7% 35
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.50.0% 24
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.52.6% 19
BastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.66.7% 9
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.22.2% 9
Youmuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.42.9% 7
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.50.0% 4

Full Build Win Rate

56.9% with 6 completed items
All champions 58.0%
Difference (pp) -1.1
Scaling rank 31 / 46
Games reaching full build 10.9% (529)
Win rate by completed items
1
21.9% 192
2
37.5% 499
3
45.6% 1014
4
51.9% 1492
5
54.0% 1077
6
56.9% 529

Best Duos

TOP · All Ranks

JNG

WR Δ n
Shyvana 56.6% +6.5 62
Nidalee 56.1% +4.7 118
Vi 52.0% +4.4 93
Zyra 55.3% +4.4 35
Diana 54.0% +4.2 38

MID

WR Δ n
Twisted Fate 54.8% +6.1 101
Diana 54.4% +4.9 46
Zoe 55.4% +3.1 67
Viktor 51.7% +3.0 163
Fizz 50.8% +2.5 58

BOT

WR Δ n
Miss Fortune 50.2% +5.7 55
Varus 54.9% +5.5 45
Kalista 52.9% +4.7 93
Tristana 55.0% +4.3 159
Yasuo 53.8% +4.2 40

SUP

WR Δ n
Soraka 54.9% +5.9 70
Renata Glasc 54.7% +5.5 36
Janna 55.6% +4.6 85
Sona 53.6% +3.9 74
Thresh 52.4% +2.7 184

All duo partners →

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