Jayce

Jayce ARAM Build

Runes, items and win rate Patch 26.17
All champion stats Counters Pro builds Best Jayce players
42.3% Win Rate
5.6% Pick Rate
3.41 KDA
2.2 CS/min
753.4 Gold/min
1723.8 DMG/min
149 Games

Rune Page

47.0% 66 champions
Domination
Electrocute 1.3% 100.0% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate1.3% Win Rate100.0% 2 games
Dark Harvest 77.9% 41.4% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate77.9% Win Rate41.4% 116 games
Hail of Blades 0.7% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Pick Rate0.7% Win Rate0.0% 1 games
Malice
Cheap Shot 4.3% 60.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate4.3% Win Rate60.0% 5 games
Taste of Blood 90.5% 40.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate90.5% Win Rate40.0% 105 games
Sudden Impact 5.2% 50.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate5.2% Win Rate50.0% 6 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 100.0% 41.4% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate100.0% Win Rate41.4% 116 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 94.8% 41.8% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate94.8% Win Rate41.8% 110 games
Relentless Hunter 2.6% 33.3% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate2.6% Win Rate33.3% 3 games
Ultimate Hunter 2.6% 33.3% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate2.6% Win Rate33.3% 3 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 3.0% 50.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate3.0% Win Rate50.0% 2 games
Presence of Mind 93.9% 46.8% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate93.9% Win Rate46.8% 62 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 3.0% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate3.0% Win Rate50.0% 2 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 97.0% 45.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate97.0% Win Rate45.3% 64 games
Cut Down 3.0% 100.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate3.0% Win Rate100.0% 2 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 94.8% 39.1% Adaptive Force Offense +9 Adaptive Force Pick Rate94.8% Win Rate39.1% 110 games
Attack Speed 0.9% 100.0% Attack Speed Offense +10% Attack Speed Pick Rate0.9% Win Rate100.0% 1 games
Ability Haste 4.3% 80.0% Ability Haste Offense +8 Ability Haste Pick Rate4.3% Win Rate80.0% 5 games
Flex
Adaptive Force 96.6% 40.2% Adaptive Force Flex +9 Adaptive Force Pick Rate96.6% Win Rate40.2% 112 games
Move Speed 2.6% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate2.6% Win Rate100.0% 3 games
Health Scaling 0.9% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.9% Win Rate0.0% 1 games
Defense
Health 2.6% 100.0% Health Defense +65 Health Pick Rate2.6% Win Rate100.0% 3 games
Tenacity and Slow Resist 1.7% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.7% Win Rate100.0% 2 games
Health Scaling 95.7% 38.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate95.7% Win Rate38.7% 111 games

Skill Order

Q To the Skies! / Shock Blast To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. W Lightning Field / Hyper Charge Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. E Thundering Blow / Acceleration Gate Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. R Mercury Cannon / Mercury Hammer Mercury Cannon / Mercury Hammer R Cooldown6 Range600 Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Max priority

To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. 77.0% 40.4% 104
To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. 21.5% 55.2% 29

First 5 points

To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 82.5% 43.4% 99
To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 13.3% 31.2% 16
Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 4.2% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 42.6% 101 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 39.3% 56 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 41.3% 46 games
3rd ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 40.9% 22 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 42.6% 101 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 39.3% 56 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 41.3% 46 games
3rd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 56.0% 25 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 42.6% 101 games order not measured
1st ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 42.4% 59 games
2nd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 44.4% 27 games
3rd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 60.0% 5 games
Later Items situational, after the core
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.54.5% 11
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.36.4% 11
EclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.50.0% 8
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.33.3% 6
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.40.0% 5
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).40.0% 5
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.20.0% 5
ManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.75.0% 4

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.