Jayce

Jayce Counters

All Lanes Patch 26.20
All champion statsDuos Pro builds Best Jayce players
Lane

Jayce struggles most against Akali, Wukong, Shen. Jayce performs best against Darius, Rumble, Cho'Gath.

Jayce wins 47.9% of 2727 games in this lane. Δ is measured against that number. Matchups with at least 20 games are listed.

Every matchup

49 matchups
# Opponent WR Δ @15 GD n
1 Akali 41.4% -6.5 -1469 -1469 282 Wukong 39.1% -8.8 +171 +171 323 Shen 39.3% -8.5 +875 +875 294 Mordekaiser 45.1% -2.7 -466 -466 295 Olaf 47.0% -0.9 -450 -450 546 Camille 45.2% -2.6 0 0 627 Kha'Zix 47.3% -0.5 -576 -576 308 Nidalee 45.3% -2.6 +99 +99 319 Gragas 41.3% -6.5 +1103 +1103 4510 Ornn 44.6% -3.2 +769 +769 4111 Malphite 43.4% -4.4 +864 +864 11012 Lillia 44.8% -3.0 +1119 +1119 2513 Jax 45.3% -2.6 +282 +282 4214 Yone 47.2% -0.7 -640 -194 9615 Irelia 50.9% +3.1 -1604 -1001 8616 Pantheon 43.2% -4.7 +566 +566 4617 Sett 44.5% -3.4 +976 +976 3018 Ekko 45.8% -2.1 +108 +108 2819 Fiora 44.6% -3.2 +138 +138 4120 Teemo 45.0% -2.9 -128 -128 2721 Quinn 48.6% +0.7 -912 -912 2022 Rengar 47.9% +0.1 +1309 +1309 2523 Talon 47.8% 0.0 +127 +127 2324 Lee Sin 47.5% -0.3 +1062 +1062 7625 Garen 47.5% -0.4 +280 +280 3426 K'Sante 49.2% +1.4 +820 +820 7227 Qiyana 49.5% +1.7 +51 +51 3928 Anivia 46.1% -1.7 +1622 +1622 2129 Urgot 50.2% +2.4 -395 -395 2630 Graves 50.9% +3.0 +425 +425 3531 Locke 46.9% -1.0 +1173 +1173 2032 Gangplank 47.2% -0.6 +247 +247 4533 Gwen 50.2% +2.4 +54 +54 2434 Kayle 48.6% +0.8 +110 +110 2235 Gnar 48.8% +0.9 +1335 +1335 3036 Riven 48.6% +0.7 +515 +515 2037 Ambessa 50.2% +2.3 +1003 +1003 5238 Dr. Mundo 51.0% +3.2 +818 +818 2339 Sion 52.0% +4.2 +950 +950 4140 Jarvan IV 50.2% +2.3 +2546 +2546 3241 Aatrox 53.3% +5.5 +884 +884 3942 Sylas 52.2% +4.3 +1647 +1647 3543 Renekton 53.5% +5.7 +667 +667 3544 Yasuo 55.6% +7.7 +754 +754 5245 Yorick 58.4% +10.6 +529 +529 3946 Nasus 55.3% +7.4 +1495 +1495 2947 Cho'Gath 54.0% +6.2 +2077 +2077 3848 Rumble 58.0% +10.2 +1983 +1983 2449 Darius 58.2% +10.3 +1447 +1447 41

How this list is ranked

Rows are not sorted by raw win rate. Three corrections are applied: the champion's own average is subtracted, so a weak champion does not look bad in every matchup; small samples are pulled towards that average, so a lucky 17 game matchup cannot reach the top; and the lane gold, CS and kill differences are added to the score, because they measure the two laners against each other without the noise of the other eight players.