Lane
49.0% Win Rate
9.5% Pick Rate
11.4% Ban Rate
2.02 KDA
7.7 CS/min
455.1 Gold/min
930.8 DMG/min
3854 Games

Rune Page

50.4% 141 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.0% Win Rate0.0% 1 games
Lethal Tempo 0.0% 100.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.0% Win Rate100.0% 1 games
Fleet Footwork 0.3% 63.6% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate0.3% Win Rate63.6% 11 games
Conqueror 13.4% 46.5% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate13.4% Win Rate46.5% 518 games
Heroism
Absorb Life 6.0% 41.9% Absorb Life Heroism Killing a target heals you. Pick Rate6.0% Win Rate41.9% 31 games
Triumph 10.2% 56.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate10.2% Win Rate56.6% 53 games
Presence of Mind 83.8% 45.6% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate83.8% Win Rate45.6% 434 games
Legend
Legend: Alacrity 80.3% 45.4% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate80.3% Win Rate45.4% 416 games
Legend: Haste 17.8% 48.9% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate17.8% Win Rate48.9% 92 games
Legend: Bloodline 1.9% 70.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate1.9% Win Rate70.0% 10 games
Combat
Coup de Grace 5.0% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate5.0% Win Rate50.0% 26 games
Cut Down 30.7% 52.2% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate30.7% Win Rate52.2% 159 games
Last Stand 64.3% 43.5% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate64.3% Win Rate43.5% 333 games
Resolve
Strength
Demolish 21.3% 43.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate21.3% Win Rate43.3% 30 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.4% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.4% Win Rate50.0% 2 games
Second Wind 8.5% 50.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate8.5% Win Rate50.0% 12 games
Bone Plating 87.9% 50.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate87.9% Win Rate50.8% 124 games
Vitality
Overgrowth 41.1% 60.3% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate41.1% Win Rate60.3% 58 games
Revitalize 1.4% 50.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate1.4% Win Rate50.0% 2 games
Unflinching 38.3% 42.6% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate38.3% Win Rate42.6% 54 games
Stat Shards
Offense
Adaptive Force 94.0% 46.2% Adaptive Force Offense +9 Adaptive Force Pick Rate94.0% Win Rate46.2% 487 games
Attack Speed 5.2% 55.6% Attack Speed Offense +10% Attack Speed Pick Rate5.2% Win Rate55.6% 27 games
Ability Haste 0.8% 25.0% Ability Haste Offense +8 Ability Haste Pick Rate0.8% Win Rate25.0% 4 games
Flex
Adaptive Force 99.6% 46.3% Adaptive Force Flex +9 Adaptive Force Pick Rate99.6% Win Rate46.3% 516 games
Move Speed 0.2% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.2% Win Rate100.0% 1 games
Health Scaling 0.2% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.2% Win Rate100.0% 1 games
Defense
Health 54.8% 50.4% Health Defense +65 Health Pick Rate54.8% Win Rate50.4% 284 games
Tenacity and Slow Resist 2.3% 66.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.3% Win Rate66.7% 12 games
Health Scaling 42.9% 40.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate42.9% Win Rate40.5% 222 games

Skill Order

Q To the Skies! / Shock Blast To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. W Lightning Field / Hyper Charge Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. E Thundering Blow / Acceleration Gate Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. R Mercury Cannon / Mercury Hammer Mercury Cannon / Mercury Hammer R Cooldown6 Range600 Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Max priority

To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. 92.5% 48.4% 246
To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. 7.5% 60.0% 20

First 5 points

To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 46.6% 49.0% 104
To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 38.6% 48.8% 86
Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 14.8% 42.4% 33

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 53.0% 100 games order not measured
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 52.5% 122 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 49.6% 131 games
3rd ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 64.1% 39 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 53.0% 100 games order not measured
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 52.5% 122 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 49.6% 131 games
3rd ItemSerpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.Serpent's Fang 59.3% 27 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 53.0% 100 games order not measured
1st ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 57.7% 52 games
2nd ItemBastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker 62.2% 37 games
3rd ItemEdge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.Edge of Night 66.7% 18 games
Later Items situational, after the core
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.58.8% 34
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.52.2% 23
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.47.6% 21
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.61.5% 13
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.25.0% 8
Youmuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.42.9% 7
BastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.75.0% 4
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.66.7% 3

Full Build Win Rate

56.7% with 6 completed items
All champions 57.9%
Difference (pp) -1.2
Scaling rank 24 / 33
Games reaching full build 11.1% (427)
Win rate by completed items
1
22.6% 159
2
36.0% 381
3
44.8% 804
4
52.6% 1200
5
55.3% 847
6
56.7% 427

Best Duos

TOP · All Ranks

JNG

WR Δ n
Shyvana 56.2% +6.0 47
Vi 53.6% +5.3 78
Nidalee 57.2% +4.9 91
Master Yi 54.2% +2.9 41
Naafiri 47.5% +2.5 60

MID

WR Δ n
Viktor 55.0% +6.2 135
Twisted Fate 54.6% +6.0 74
Diana 54.4% +5.7 36
Zoe 56.3% +3.6 53
Veigar 51.4% +3.5 31

BOT

WR Δ n
Tristana 55.7% +5.1 131
Yasuo 54.2% +5.0 35
Miss Fortune 49.4% +4.6 49
Ezreal 49.6% +4.2 128
Varus 52.5% +3.5 36

SUP

WR Δ n
Soraka 54.6% +5.4 49
Renata Glasc 54.4% +4.5 30
Thresh 53.4% +3.5 142
Janna 54.3% +3.4 68
Poppy 51.9% +3.1 33

All duo partners →

All matchups →