Lane
0.0% Win Rate
0.0% Pick Rate
5.7% Ban Rate
1.29 KDA
1.7 CS/min
313.1 Gold/min
665.6 DMG/min
1 Games

Rune Page

53.7% 147 champions
Resolve
Grasp of the Undying 63.5% 53.3% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate63.5% Win Rate53.3% 169 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 100.0% 53.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate100.0% Win Rate53.3% 169 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 4.7% 37.5% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate4.7% Win Rate37.5% 8 games
Second Wind 18.9% 56.2% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate18.9% Win Rate56.2% 32 games
Bone Plating 76.3% 53.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate76.3% Win Rate53.5% 129 games
Vitality
Overgrowth 87.0% 49.7% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate87.0% Win Rate49.7% 147 games
Revitalize 7.1% 83.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate7.1% Win Rate83.3% 12 games
Unflinching 5.9% 70.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.9% Win Rate70.0% 10 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 2.7% 100.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate2.7% Win Rate100.0% 4 games
Presence of Mind 95.9% 51.8% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate95.9% Win Rate51.8% 141 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 2.7% 75.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.7% Win Rate75.0% 4 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 2.7% 75.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate2.7% Win Rate75.0% 4 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 95.9% 53.2% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate95.9% Win Rate53.2% 141 games
Stat Shards
Offense
Adaptive Force 91.7% 54.8% Adaptive Force Offense +9 Adaptive Force Pick Rate91.7% Win Rate54.8% 155 games
Attack Speed 7.1% 25.0% Attack Speed Offense +10% Attack Speed Pick Rate7.1% Win Rate25.0% 12 games
Ability Haste 1.2% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate1.2% Win Rate100.0% 2 games
Flex
Adaptive Force 94.1% 52.8% Adaptive Force Flex +9 Adaptive Force Pick Rate94.1% Win Rate52.8% 159 games
Move Speed 3.0% 60.0% Move Speed Flex +2.5% Move Speed Pick Rate3.0% Win Rate60.0% 5 games
Health Scaling 3.0% 60.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.0% Win Rate60.0% 5 games
Defense
Health 18.9% 71.9% Health Defense +65 Health Pick Rate18.9% Win Rate71.9% 32 games
Tenacity and Slow Resist 7.7% 69.2% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.7% Win Rate69.2% 13 games
Health Scaling 73.4% 46.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate73.4% Win Rate46.8% 124 games

Skill Order

Q Tentacle Smash Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. W Harsh Lesson Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. E Test of Spirit Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. R Leap of Faith Leap of Faith R Cost100 Cooldown120/95/70 Range450 Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

Max priority

Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.› Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.› Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. 66.7% 57.1% 14
Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.› Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.› Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. 28.6% 50.0% 6

First 5 points

Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 42.9% 33.3% 6
Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 28.6% 75.0% 4
Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 28.6% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen
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2nd ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
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2nd ItemIceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
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2nd ItemHextech GunbladeHextech Gunblade 3000 +80 Ability Power+40 Attack Damage+10% Omnivamp ACTIVE (0s)Lightning BoltShocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.Hextech Gunblade
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage