Lane
51.2% Win Rate
2.2% Pick Rate
5.5% Ban Rate
1.43 KDA
7.9 CS/min
434.1 Gold/min
1000.7 DMG/min
521 Games

Rune Page

54.0% 313 champions
Resolve
Grasp of the Undying 64.8% 52.8% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate64.8% Win Rate52.8% 352 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 99.4% 52.9% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate99.4% Win Rate52.9% 350 games
Font of Life 0.3% 100.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.3% Win Rate100.0% 1 games
Shield Bash 0.3% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.3% Win Rate0.0% 1 games
Resistance
Conditioning 2.0% 85.7% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate2.0% Win Rate85.7% 7 games
Second Wind 14.8% 61.5% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate14.8% Win Rate61.5% 52 games
Bone Plating 83.2% 50.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate83.2% Win Rate50.5% 293 games
Vitality
Overgrowth 90.9% 52.5% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate90.9% Win Rate52.5% 320 games
Revitalize 6.2% 59.1% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate6.2% Win Rate59.1% 22 games
Unflinching 2.8% 50.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate2.8% Win Rate50.0% 10 games
Precision
Heroism
Absorb Life 0.3% 100.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.3% Win Rate100.0% 1 games
Triumph 2.2% 57.1% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate2.2% Win Rate57.1% 7 games
Presence of Mind 95.5% 53.2% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate95.5% Win Rate53.2% 299 games
Legend
Legend: Alacrity 0.3% 100.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.3% Win Rate100.0% 1 games
Legend: Haste 2.6% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.6% Win Rate50.0% 8 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.6% 60.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.6% Win Rate60.0% 5 games
Cut Down 1.3% 100.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.3% Win Rate100.0% 4 games
Last Stand 96.2% 53.8% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate96.2% Win Rate53.8% 301 games
Stat Shards
Offense
Adaptive Force 94.0% 52.0% Adaptive Force Offense +9 Adaptive Force Pick Rate94.0% Win Rate52.0% 331 games
Attack Speed 4.0% 71.4% Attack Speed Offense +10% Attack Speed Pick Rate4.0% Win Rate71.4% 14 games
Ability Haste 2.0% 57.1% Ability Haste Offense +8 Ability Haste Pick Rate2.0% Win Rate57.1% 7 games
Flex
Adaptive Force 96.6% 52.4% Adaptive Force Flex +9 Adaptive Force Pick Rate96.6% Win Rate52.4% 340 games
Move Speed 1.7% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate1.7% Win Rate50.0% 6 games
Health Scaling 1.7% 83.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.7% Win Rate83.3% 6 games
Defense
Health 23.0% 54.3% Health Defense +65 Health Pick Rate23.0% Win Rate54.3% 81 games
Tenacity and Slow Resist 4.3% 73.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.3% Win Rate73.3% 15 games
Health Scaling 72.7% 51.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate72.7% Win Rate51.2% 256 games

Skill Order

Q Tentacle Smash Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. W Harsh Lesson Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. E Test of Spirit Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. R Leap of Faith Leap of Faith R Cost100 Cooldown120/95/70 Range450 Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

Max priority

Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.› Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.› Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. 76.7% 54.5% 33
Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.› Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.› Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. 20.9% 88.9% 9

First 5 points

Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 41.2% 57.1% 14
Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 32.4% 45.5% 11
Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. 26.5% 88.9% 9

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 65.2% 23 games order not measured
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 63.6% 22 games
›
2nd ItemIceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet 50.0% 8 games
›
3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 55.6% 9 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 65.2% 23 games order not measured
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 63.6% 22 games
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2nd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 66.7% 12 games
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3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 66.7% 3 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 65.2% 23 games order not measured
1st ItemIceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet 71.4% 7 games
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2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 71.4% 7 games
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 55.6% 9 games
Later Items situational, after the core
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.75.0% 4
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.100.0% 3
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.50.0% 2
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.50.0% 2
Iceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.0.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.0.0% 1
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.0.0% 1
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).100.0% 1

Best Duos

TOP · All Ranks

MID

WR Δ n
Akali 51.9% +0.7 30

BOT

WR Δ n
Kai'Sa 53.0% +2.1 58
Ezreal 43.8% -2.6 31
Jhin 48.5% -2.8 55

SUP

WR Δ n
Thresh 56.3% +3.5 30
Pyke 53.3% +0.8 31
Lulu 50.2% -0.1 38

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