
51.2% Win Rate
2.2% Pick Rate
5.5% Ban Rate
1.43 KDA
7.9 CS/min
434.1 Gold/min
1000.7 DMG/min
521 Games
Rune Page
Strength
99.4% 52.9%
Demolish Strength Your third attack against turrets deals bonus damage.
0.3% 100.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.3% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
2.0% 85.7%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
14.8% 61.5%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
83.2% 50.5%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
90.9% 52.5%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
6.2% 59.1%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
2.8% 50.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Heroism
0.3% 100.0%
Absorb Life Heroism Killing a target heals you.
2.2% 57.1%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
95.5% 53.2%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
0.3% 100.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
2.6% 50.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.6% 60.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
1.3% 100.0%
Cut Down Combat Deal more damage to high health enemy champions.
96.2% 53.8%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
94.0% 52.0%
Adaptive Force Offense +9 Adaptive Force
4.0% 71.4%
Attack Speed Offense +10% Attack Speed
2.0% 57.1%
Ability Haste Offense +8 Ability Haste
Flex
96.6% 52.4%
Adaptive Force Flex +9 Adaptive Force
1.7% 50.0%
Move Speed Flex +2.5% Move Speed
1.7% 83.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
23.0% 54.3%
Health Defense +65 Health
4.3% 73.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
72.7% 51.2%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 65.2% 23 games order not measured
1st Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 63.6% 22 games
› 2nd Item
Iceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet 50.0% 8 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 55.6% 9 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 65.2% 23 games order not measured
1st Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 63.6% 22 games
› 2nd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 66.7% 12 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 66.7% 3 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 65.2% 23 games order not measured
1st Item
Iceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet 71.4% 7 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 71.4% 7 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 55.6% 9 games
Later Items situational, after the core
Best Duos
TOP · All RanksMID
WR Δ n
BOT
WR Δ n
SUP
WR Δ n
Hardest Matchups
WR Δ@15 n
Easiest Matchups
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