Lane
50.0% Win Rate
0.1% Pick Rate
4.0% Ban Rate
1.39 KDA
8.3 CS/min
446.0 Gold/min
1166.2 DMG/min
14 Games

Rune Page

47.1% 174 champions
Resolve
Grasp of the Undying 67.4% 46.3% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate67.4% Win Rate46.3% 190 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 100.0% 46.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate100.0% Win Rate46.3% 190 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 3.7% 42.9% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate3.7% Win Rate42.9% 7 games
Second Wind 14.7% 42.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate14.7% Win Rate42.9% 28 games
Bone Plating 81.6% 47.1% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate81.6% Win Rate47.1% 155 games
Vitality
Overgrowth 87.4% 48.2% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate87.4% Win Rate48.2% 166 games
Revitalize 9.5% 33.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate9.5% Win Rate33.3% 18 games
Unflinching 3.2% 33.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate3.2% Win Rate33.3% 6 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 2.9% 60.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate2.9% Win Rate60.0% 5 games
Presence of Mind 96.6% 47.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate96.6% Win Rate47.0% 168 games
Legend
Legend: Alacrity 0.6% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.6% Win Rate0.0% 1 games
Legend: Haste 0.6% 100.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.6% Win Rate100.0% 1 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.6% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate0.6% Win Rate100.0% 1 games
Cut Down 0.6% 0.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate0.6% Win Rate0.0% 1 games
Last Stand 98.3% 46.8% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate98.3% Win Rate46.8% 171 games
Stat Shards
Offense
Adaptive Force 97.4% 45.4% Adaptive Force Offense +9 Adaptive Force Pick Rate97.4% Win Rate45.4% 185 games
Attack Speed 1.1% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate1.1% Win Rate50.0% 2 games
Ability Haste 1.6% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate1.6% Win Rate100.0% 3 games
Flex
Adaptive Force 98.9% 46.3% Adaptive Force Flex +9 Adaptive Force Pick Rate98.9% Win Rate46.3% 188 games
Move Speed 0.5% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate0.5% Win Rate0.0% 1 games
Health Scaling 0.5% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.5% Win Rate100.0% 1 games
Defense
Health 23.7% 51.1% Health Defense +65 Health Pick Rate23.7% Win Rate51.1% 45 games
Tenacity and Slow Resist 6.8% 46.2% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate6.8% Win Rate46.2% 13 games
Health Scaling 69.5% 44.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate69.5% Win Rate44.7% 132 games

Skill Order

Q Tentacle Smash Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. W Harsh Lesson Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. E Test of Spirit Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. R Leap of Faith Leap of Faith R Cost100 Cooldown120/95/70 Range450 Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

Max priority

Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. 63.2% 33.3% 12
Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. 36.8% 57.1% 7

First 5 points

Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 58.3% 28.6% 7
Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 25.0% 33.3% 3

Build Order

Percentages are the win rate of players who bought that item.
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
2nd ItemIceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet
3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
2nd ItemIceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
2nd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage