Lane

In Top, Illaoi wins 100.0% of the 1 games played against Jayce on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 1 games on this patch, so these numbers can still move.

Who wins

Illaoi 100.0% Adjusted: 45.4% Own average: 44.0% Difference: +1.4
+0.8 Matchup edge Games: 1
Jayce 0.0% Adjusted: 47.3% Own average: 48.5% Difference: -1.2

Laning phase

Every number below is shown from Illaoi's side: positive means Illaoi is ahead.

Illaoi Games
Gold difference at the end +1242 1
CS difference at the end +46.0 1
Solo kill difference +1.00 1
Turret plate difference +2.00 1
Level lead +2.00 1
Average game length (minutes) 23.1 1

Illaoi build

Full Illaoi build

Builds are not measured per opponent yet: this is what Illaoi builds on patch 26.19 against every opponent.

Runes

34.5% 29
61.5% 13
33.3% 6

Summoner Spells

47.5% 40
33.3% 12

Items

Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.40.9% 44
Iceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.45.5% 33
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.42.9% 28
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.44.4% 27
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 37.5% 16
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.42.9% 14

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.