Lane
64.9% Win Rate
0.2% Pick Rate
0.4% Ban Rate
1.98 KDA
7.7 CS/min
422.5 Gold/min
868.0 DMG/min
37 Games

Rune Page

49.1% 114 champions
Precision
Press the Attack 57.6% 52.1% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate57.6% Win Rate52.1% 194 games
Lethal Tempo 24.9% 50.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate24.9% Win Rate50.0% 84 games
Fleet Footwork 2.1% 42.9% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate2.1% Win Rate42.9% 7 games
Conqueror 2.7% 33.3% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate2.7% Win Rate33.3% 9 games
Heroism
Absorb Life 8.2% 37.5% Absorb Life Heroism Killing a target heals you. Pick Rate8.2% Win Rate37.5% 16 games
Triumph 5.7% 72.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate5.7% Win Rate72.7% 11 games
Presence of Mind 86.1% 52.1% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate86.1% Win Rate52.1% 167 games
Legend
Legend: Alacrity 99.0% 52.6% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate99.0% Win Rate52.6% 192 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 1.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate1.0% Win Rate0.0% 2 games
Combat
Coup de Grace 7.7% 53.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate7.7% Win Rate53.3% 15 games
Cut Down 87.1% 52.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate87.1% Win Rate52.1% 169 games
Last Stand 5.2% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate5.2% Win Rate50.0% 10 games
Sorcery
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 61.4% 47.1% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate61.4% Win Rate47.1% 70 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 17.5% 45.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate17.5% Win Rate45.0% 20 games
Celerity 0.9% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.9% Win Rate0.0% 1 games
Absolute Focus 25.4% 51.7% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate25.4% Win Rate51.7% 29 games
Power
Scorch 77.2% 51.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate77.2% Win Rate51.1% 88 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 17.5% 50.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate17.5% Win Rate50.0% 20 games
Stat Shards
Offense
Adaptive Force 3.1% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate3.1% Win Rate50.0% 6 games
Attack Speed 96.9% 52.1% Attack Speed Offense +10% Attack Speed Pick Rate96.9% Win Rate52.1% 188 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 83.0% 52.2% Adaptive Force Flex +9 Adaptive Force Pick Rate83.0% Win Rate52.2% 161 games
Move Speed 12.9% 44.0% Move Speed Flex +2.5% Move Speed Pick Rate12.9% Win Rate44.0% 25 games
Health Scaling 4.1% 75.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate4.1% Win Rate75.0% 8 games
Defense
Health 36.1% 54.3% Health Defense +65 Health Pick Rate36.1% Win Rate54.3% 70 games
Tenacity and Slow Resist 1.0% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.0% Win Rate50.0% 2 games
Health Scaling 62.9% 50.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate62.9% Win Rate50.8% 122 games

Skill Order

Q Conquering Sands Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. W Arise! Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. E Shifting Sands Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. R Emperor's Divide Emperor's Divide R Cost100 Cooldown120/105/90 Range250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Max priority

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. 100.0% 50.0% 26

First 5 points

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 84.6% 45.5% 22
Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 11.5% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 100.0% 1 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 100.0% 1 games
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemDusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn
2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
3rd ItemFrozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Frozen Heart