Azir

Azir ARAM Build

Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Azir players
48.9% Win Rate
4.8% Pick Rate
2.57 KDA
2.9 CS/min
679.4 Gold/min
1521.1 DMG/min
182 Games

Rune Page

51.9% 108 champions
Precision
Press the Attack 2.7% 60.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate2.7% Win Rate60.0% 5 games
Lethal Tempo 61.0% 52.3% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate61.0% Win Rate52.3% 111 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 14.8% 55.6% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate14.8% Win Rate55.6% 27 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 2.7% 66.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate2.7% Win Rate66.7% 3 games
Presence of Mind 97.3% 51.9% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate97.3% Win Rate51.9% 108 games
Legend
Legend: Alacrity 99.1% 51.8% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate99.1% Win Rate51.8% 110 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.9% 100.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.9% Win Rate100.0% 1 games
Combat
Coup de Grace 97.3% 50.9% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate97.3% Win Rate50.9% 108 games
Cut Down 2.7% 100.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.7% Win Rate100.0% 3 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Sorcery
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 96.3% 52.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate96.3% Win Rate52.9% 104 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 96.3% 51.9% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate96.3% Win Rate51.9% 104 games
Celerity 0.9% 100.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.9% Win Rate100.0% 1 games
Absolute Focus 0.9% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.9% Win Rate0.0% 1 games
Power
Scorch 2.8% 33.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate2.8% Win Rate33.3% 3 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 2.8% 33.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate2.8% Win Rate33.3% 3 games
Stat Shards
Offense
Adaptive Force 1.8% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate1.8% Win Rate50.0% 2 games
Attack Speed 97.3% 51.9% Attack Speed Offense +10% Attack Speed Pick Rate97.3% Win Rate51.9% 108 games
Ability Haste 0.9% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.9% Win Rate100.0% 1 games
Flex
Adaptive Force 99.1% 51.8% Adaptive Force Flex +9 Adaptive Force Pick Rate99.1% Win Rate51.8% 110 games
Move Speed 0.9% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.9% Win Rate100.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 1.8% 50.0% Health Defense +65 Health Pick Rate1.8% Win Rate50.0% 2 games
Tenacity and Slow Resist 0.9% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.9% Win Rate100.0% 1 games
Health Scaling 97.3% 51.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate97.3% Win Rate51.9% 108 games

Skill Order

Q Conquering Sands Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. W Arise! Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. E Shifting Sands Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. R Emperor's Divide Emperor's Divide R Cost100 Cooldown120/105/90 Range250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Max priority

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.› Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.› Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. 75.5% 49.6% 117
Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.› Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.› Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. 20.0% 61.3% 31
Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.› Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.› Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. 4.5% 42.9% 7

First 5 points

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 65.2% 49.3% 73
Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. 19.6% 77.3% 22
Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 15.2% 41.2% 17

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 49.5% 111 games order not measured
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 52.6% 114 games
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2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 45.8% 48 games
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3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 58.1% 43 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 49.5% 111 games order not measured
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 52.6% 114 games
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2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 45.8% 48 games
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3rd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 48.0% 25 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 49.5% 111 games order not measured
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 52.6% 114 games
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 52.9% 34 games
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 52.6% 19 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.48.1% 27
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 35.7% 14
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.57.1% 14
Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.41.7% 12
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.58.3% 12
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.45.5% 11
MorellonomiconMorellonomicon 2850 +75 Ability Power+350 Health+15 Ability Haste Grievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.75.0% 8
RiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.50.0% 4

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.