Lane
40.0% Win Rate
0.0% Pick Rate
0.5% Ban Rate
1.78 KDA
7.7 CS/min
450.9 Gold/min
976.4 DMG/min
5 Games

Rune Page

50.4% 135 champions
Precision
Press the Attack 55.1% 52.1% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate55.1% Win Rate52.1% 236 games
Lethal Tempo 27.6% 46.6% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate27.6% Win Rate46.6% 118 games
Fleet Footwork 1.6% 42.9% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate1.6% Win Rate42.9% 7 games
Conqueror 3.0% 38.5% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate3.0% Win Rate38.5% 13 games
Heroism
Absorb Life 9.3% 45.5% Absorb Life Heroism Killing a target heals you. Pick Rate9.3% Win Rate45.5% 22 games
Triumph 5.5% 61.5% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate5.5% Win Rate61.5% 13 games
Presence of Mind 85.2% 52.2% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate85.2% Win Rate52.2% 201 games
Legend
Legend: Alacrity 98.7% 52.8% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate98.7% Win Rate52.8% 233 games
Legend: Haste 0.4% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.4% Win Rate0.0% 1 games
Legend: Bloodline 0.8% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.8% Win Rate0.0% 2 games
Combat
Coup de Grace 8.1% 57.9% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate8.1% Win Rate57.9% 19 games
Cut Down 86.4% 52.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate86.4% Win Rate52.0% 204 games
Last Stand 5.5% 46.2% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate5.5% Win Rate46.2% 13 games
Sorcery
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 63.0% 49.4% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate63.0% Win Rate49.4% 85 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 16.3% 50.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate16.3% Win Rate50.0% 22 games
Celerity 1.5% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate1.5% Win Rate0.0% 2 games
Absolute Focus 25.2% 52.9% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate25.2% Win Rate52.9% 34 games
Power
Scorch 75.6% 52.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate75.6% Win Rate52.0% 102 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 18.5% 48.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate18.5% Win Rate48.0% 25 games
Stat Shards
Offense
Adaptive Force 3.0% 42.9% Adaptive Force Offense +9 Adaptive Force Pick Rate3.0% Win Rate42.9% 7 games
Attack Speed 97.0% 52.4% Attack Speed Offense +10% Attack Speed Pick Rate97.0% Win Rate52.4% 229 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 81.4% 51.6% Adaptive Force Flex +9 Adaptive Force Pick Rate81.4% Win Rate51.6% 192 games
Move Speed 13.1% 48.4% Move Speed Flex +2.5% Move Speed Pick Rate13.1% Win Rate48.4% 31 games
Health Scaling 5.5% 69.2% Health Scaling Flex +10-180 Health (based on level) Pick Rate5.5% Win Rate69.2% 13 games
Defense
Health 38.6% 51.6% Health Defense +65 Health Pick Rate38.6% Win Rate51.6% 91 games
Tenacity and Slow Resist 1.3% 33.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.3% Win Rate33.3% 3 games
Health Scaling 60.2% 52.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate60.2% Win Rate52.8% 142 games

Skill Order

Q Conquering Sands Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. W Arise! Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. E Shifting Sands Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. R Emperor's Divide Emperor's Divide R Cost100 Cooldown120/105/90 Range250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Max priority

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. 100.0% 51.6% 31

First 5 points

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 81.8% 51.9% 27
Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 12.1% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemDusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn
2nd ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap