
Augments taken with Jayce
1
Gamba AnvilGamba Anvil Gain +1000 gold and reduce the price of all anvils. Prismatic Anvils: -1500 gold Legendary Anvils: -750 gold Stat Anvils: -250 gold Items acquired from anvils resell for -500 gold less. 2.64 81.8% 11 3.6%+0.25
2
Jeweled Gauntlet 2.80 71.1% 45 14.7%+0.27
3
Thread the NeedleThread the Needle Gain 15% Armor Penetration and Magic Penetration. 3.07 66.7% 30 9.8%+0.26
4
GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 3.12 62.5% 16 5.2%+0.03
5
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 3.06 61.1% 18 5.9%-0.05
6
Trueshot ProdigyTrueshot Prodigy When you damage a champion from far away, fire a Trueshot Barrage at them. 3.20 60.0% 35 11.4%-0.01
7
DoomsayerDoomsayer Hitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power. 3.59 58.8% 17 5.6%-0.12
8
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.32 57.9% 19 6.2%+0.01
9
The BrutalizerThe Brutalizer Gain 20 Attack Damage, 10 Ability Haste, and 10 Lethality. 3.32 57.9% 19 6.2%+0.08
10
Infernal SoulInfernal Soul You gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. 3.36 54.5% 11 3.6%+0.06
11
escAPADeescAPADe Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. 3.71 54.2% 24 7.8%-0.23
12
Skilled SniperSkilled Sniper Hitting an enemy with a non-Ultimate Ability at far range drastically reduces its Cooldown. 3.83 42.5% 40 13.1%-0.17
13
From Beginning to EndFrom Beginning to End Gain the First Strike and Dark Harvest Keystone Runes. 4.33 23.8% 21 6.9%-0.51
Items taken with Jayce
1
Serylda's GrudgeSerylda's Grudge 2500 50 Attack Damage · 45% Armor Penetration · 15 Ability Haste · Bitter Cold · Damaging Abilities Slow enemies below 60% Health by 50% for 1 second. 2.46 78.6% 28 4.9%+0.27
2
Serpent's FangSerpent's Fang 2500 55 Attack Damage · 19 Lethality · Shield Reaver · Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. · Item performance differs for melee and ranged users. 2.71 78.6% 14 2.5%-0.05
3
Chempunk ChainswordChempunk Chainsword 2500 45 Attack Damage · 450 Health · 15 Ability Haste · Hackshorn · Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.78 77.8% 9 1.6%+0.06
4
#4017 2.52 77.5% 40 7.1%+0.40
5
Lord Dominik's RegardsLord Dominik's Regards 2500 45 Attack Damage · 40% Armor Penetration · 25% Critical Strike Chance 3.25 75.0% 12 2.1%-0.14
6
Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 2.93 71.7% 46 8.1%+0.21
7
Diamond-Tipped SpearDiamond-Tipped Spear 2750 75 Adaptive Force · 40% Attack Speed · Reach Weapon · Increase your attack range by 75. · Sweet Spot · Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units. 2.82 70.6% 17 3.0%+0.26
8
Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.00 66.7% 30 5.3%+0.17
9
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.89 66.7% 9 1.6%+0.11
10
Prowler's ClawProwler's Claw 2750 55 Attack Damage · 22 Lethality · 15 Ability Haste · Sandswipe · Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target. 3.14 63.6% 22 3.9%+0.23
11
Voltaic CycloswordVoltaic Cyclosword 2500 60 Attack Damage · 20 Lethality · 20 Ability Haste · Galvanize · Damaging an Enemy Champions with an ability triggers Energized if it is ready. · Firmament · Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds. 3.35 58.3% 60 10.6%-0.16
12
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.33 58.3% 24 4.2%-0.19
13
The CollectorThe Collector 2500 45 Attack Damage · 12 Lethality · 25% Critical Strike Chance · Death · Your damage executes champions that are below 5% Health. · Taxes · Champion kills grant 125 bonus gold. 3.24 57.6% 33 5.8%+0.13
14
RegicideRegicide 2750 60 Attack Damage · 15 Lethality · 8% Move Speed · End the Line · At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown. 3.24 57.6% 33 5.8%+0.08
15
Hemomancer's HelmHemomancer's Helm 2750 70 Attack Damage · 30 Ability Haste · 15% Omnivamp · Scarlet Allegiance · Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take. 3.12 56.2% 16 2.8%+0.09
16
MuramanaMuramana 2500 40 Attack Damage · 1000 Mana · 15 Ability Haste · Awe · Gain bonus Attack Damage based on Mana. · Shock · Attacks against champions deal additional physical damage. 3.33 53.3% 15 2.7%-0.25
17
Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 3.57 52.2% 23 4.1%-0.24
18
Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 3.17 52.2% 23 4.1%-0.03
19
Kinkou JitteKinkou Jitte 2750 85 Adaptive Force · 400 Health · 30 Ability Haste · Between the Ribs · You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds. 3.67 50.0% 12 2.1%-0.08
20
HubrisHubris 2500 50 Attack Damage · 18 Lethality · 10 Ability Haste · Eminence · When a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round, or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers. 3.67 46.7% 15 2.7%-0.20
21
EclipseEclipse 2500 60 Attack Damage · 15 Ability Haste · Ever Rising Moon · Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds. 3.58 42.1% 19 3.4%-0.15
22
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 4.21 31.9% 47 8.3%-0.18
23
Gluttonous GreavesGluttonous Greaves 500 45 Move Speed · 4% Omnivamp · Slay · Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 4.78 22.2% 9 1.6%-0.48
24
GaleforceGaleforce 2750 65 Attack Damage · 30% Attack Speed · 25% Critical Strike Chance · 6% Move Speed · Cloudburst II · Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets. 4.80 10.0% 10 1.8%-0.78
Best teammates for Jayce
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.17