
Augments taken with Jarvan IV
No Arena data yet. The collector is still gathering matches.
Items taken with Jarvan IV
1
Serpent's FangSerpent's Fang 2500 55 Attack Damage · 19 Lethality · Shield Reaver · Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. · Item performance differs for melee and ranged users. 1.00 100.0% 3 2.8%+0.35
2
Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 1.33 100.0% 3 2.8%+0.41
3
#4017 1.67 83.3% 6 5.6%+0.47
4
Serylda's GrudgeSerylda's Grudge 2500 50 Attack Damage · 45% Armor Penetration · 15 Ability Haste · Bitter Cold · Damaging Abilities Slow enemies below 60% Health by 50% for 1 second. 2.00 66.7% 3 2.8%+0.13
5
Prowler's ClawProwler's Claw 2750 55 Attack Damage · 22 Lethality · 15 Ability Haste · Sandswipe · Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target. 2.20 100.0% 5 4.6%+0.41
6
FulminationFulmination 2750 55 Attack Damage · 45% Attack Speed · 15% Move Speed · Polarity · On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize. · Dynamo · Energized Attacks deal an additional magic damage based on the Target's Current Health. 2.25 75.0% 4 3.7%+0.33
7
Voltaic CycloswordVoltaic Cyclosword 2500 60 Attack Damage · 20 Lethality · 20 Ability Haste · Galvanize · Damaging an Enemy Champions with an ability triggers Energized if it is ready. · Firmament · Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds. 2.33 66.7% 6 5.6%+0.34
8
Lord Dominik's RegardsLord Dominik's Regards 2500 45 Attack Damage · 40% Armor Penetration · 25% Critical Strike Chance 2.33 100.0% 3 2.8%+0.16
9
Atma's ReckoningAtma's Reckoning 2500 700 Health · 20% Critical Strike Chance · Big Hands · Gain 0-30% Critical Strike Chance, scaling with your bonus Health. 2.33 100.0% 3 2.8%+0.19
10
Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 2.60 100.0% 5 4.6%+0.22
11
Overlord's BloodmailOverlord's Bloodmail 2500 40 Attack Damage · 400 Health · Tyranny · Gain AD equal to 3% Bonus HP. · Retribution · Gain up to 17.5% increased AD based on your percent missing Health. 2.67 83.3% 6 5.6%+0.13
12
Edge of NightEdge of Night 2500 45 Attack Damage · 14 Lethality · 375 Health · Annul (0s) · Gain a Spell Shield that blocks the next enemy Ability. · Item's cooldown is restarted if you take damage before it is completed. 2.67 66.7% 3 2.8%+0.05
13
The CollectorThe Collector 2500 45 Attack Damage · 12 Lethality · 25% Critical Strike Chance · Death · Your damage executes champions that are below 5% Health. · Taxes · Champion kills grant 125 bonus gold. 2.67 100.0% 3 2.8%+0.18
14
RegicideRegicide 2750 60 Attack Damage · 15 Lethality · 8% Move Speed · End the Line · At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown. 2.75 75.0% 4 3.7%+0.17
15
HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.27 63.6% 11 10.2%+0.04
16
Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 3.33 66.7% 3 2.8%-0.04
17
Titanic HydraTitanic Hydra 2500 40 Attack Damage · 400 Health · Colossus: Gain bonus Attack Damage based off of bonus Health. · Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target. Titanic Crescent · Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target. 3.50 50.0% 4 3.7%-0.09
18
GoredrinkerGoredrinker 2750 55 Attack Damage · 400 Health · 20 Ability Haste · 10% Omnivamp · Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit. 3.75 50.0% 4 3.7%-0.13
19
Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 3.75 50.0% 4 3.7%-0.18
20
Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 3.83 50.0% 6 5.6%-0.24
21
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 4.00 33.3% 6 5.6%-0.32
22
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 4.22 33.3% 9 8.3%-0.14
23
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 4.50 25.0% 4 3.7%-0.16
Best teammates for Jarvan IV
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.17