
Augments taken with Rell
1
Heavy HitterHeavy Hitter Your Attacks deal additional physical damage equal to 3.5% of your max Health. 3.20 80.0% 10 100.0%0.00
Items taken with Rell
1
Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 2.43 100.0% 7 5.6%+0.10
2
Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 2.44 100.0% 9 7.1%+0.24
3
Force of NatureForce of Nature 2500 400 Health · 50 Magic Resist · 4% Move Speed · Absorb · Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. · Dissipate · While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed. · One spell can add a new stack of Steadfast every 1 second. 2.75 100.0% 4 3.2%-0.06
4
Gargoyle StoneplateGargoyle Stoneplate 2750 65 Armor · 65 Magic Resist · 15 Ability Haste · 10% Move Speed · Active - Unbreakable: Gain a Shield that decays and grow in size. 2.75 75.0% 4 3.2%+0.08
5
Warmog's ArmorWarmog's Armor 2750 1100 Health · 4% Move Speed · Warmog's Heart · Requires 1350 bonus Health. · Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second. 2.80 60.0% 5 4.0%+0.11
6
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 3.00 71.4% 7 5.6%+0.45
7
CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 3.00 71.4% 7 5.6%+0.10
8
Unending DespairUnending Despair 2500 350 Health · 50 Armor · 10 Ability Haste · Anguish · Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. 3.00 80.0% 5 4.0%-0.11
9
Hollow RadianceHollow Radiance 2500 450 Health · 40 Magic Resist · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. · Desolate · Killing an enemy deals magic damage around them. 3.00 100.0% 3 2.4%+0.01
10
HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.10 66.7% 21 16.7%+0.18
11
Sunfire AegisSunfire Aegis 2500 350 Health · 40 Armor · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. 3.10 70.0% 10 7.9%+0.03
12
Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 3.25 50.0% 4 3.2%-0.03
13
Darksteel TalonsDarksteel Talons 2750 50% Attack Speed · 55 Armor · 5% Move Speed · Gash · Attacks apply true damage on hit. 3.33 66.7% 3 2.4%-0.07
14
Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 3.67 50.0% 6 4.8%-0.20
15
ThornmailThornmail 2500 300 Health · 60 Armor · Thorns: · When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.73 45.5% 11 8.7%-0.28
16
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 3.82 45.5% 11 8.7%+0.01
17
RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 4.00 0.0% 3 2.4%-0.20
18
Force Of EntropyForce Of Entropy 2750 900 Health · 30 Ability Haste · 25% Critical Strike Chance · Atrophy · When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds. 4.00 33.3% 3 2.4%-0.18
19
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 4.67 33.3% 3 2.4%-0.34
Patch 26.17