
Augments taken with Rell
1
ClotheslineClothesline There is a tether connecting your team, deals constant magic damage to enemies it touches. 2.10 80.0% 10 4.7%+0.42
2
GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 2.13 87.0% 23 10.8%+0.71
3
Guilty PleasureGuilty Pleasure Immobilizing or Grounding enemy champions heals you. 2.53 70.6% 17 8.0%+0.53
4
DreadbringerDreadbringer Gain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power. 2.83 66.7% 24 11.3%+0.38
5
Courage of the Colossus 2.97 60.5% 38 17.9%+0.08
6
Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 3.06 56.2% 16 7.5%+0.14
7
Heavy HitterHeavy Hitter Your Attacks deal additional physical damage equal to 3.5% of your max Health. 3.13 60.9% 23 10.8%+0.12
8
Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 3.14 52.4% 21 9.9%+0.12
9
DesecratorDesecrator Immobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power. 3.18 58.8% 17 8.0%-0.03
10
Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.48 43.5% 23 10.8%+0.07
Items taken with Rell
1
ReverberationReverberation 2750 35 Armor · 35 Magic Resist · 40% Attack Speed · Reverberate · At combat start gain 50 max Health per 10% bonus Attack Speed. · Resonate · Attacks deal magic damage On-Hit. · Rumble · Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times. 1.88 75.0% 8 1.7%+0.49
2
Overlord's BloodmailOverlord's Bloodmail 2500 40 Attack Damage · 400 Health · Tyranny · Gain AD equal to 3% Bonus HP. · Retribution · Gain up to 17.5% increased AD based on your percent missing Health. 2.11 88.9% 9 1.9%+0.42
3
Void ImmolationVoid Immolation 6000 1000 Health · 100 Armor · 80 Magic Resist · 25 Ability Haste · 200% Base Health Regen · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 5 seconds. · Desolate · Killing an enemy deals magic damage around them. 2.12 87.5% 8 1.7%+0.31
4
Darksteel TalonsDarksteel Talons 2750 50% Attack Speed · 55 Armor · 5% Move Speed · Gash · Attacks apply true damage on hit. 2.17 83.3% 6 1.3%+0.43
5
Atma's ReckoningAtma's Reckoning 2500 700 Health · 20% Critical Strike Chance · Big Hands · Gain 0-30% Critical Strike Chance, scaling with your bonus Health. 2.25 83.3% 12 2.6%+0.46
6
ThornmailThornmail 2500 300 Health · 60 Armor · Thorns: · When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.34 82.8% 29 6.2%+0.42
7
Spirit VisageSpirit Visage 2500 300 Health · 40 Magic Resist · 10 Ability Haste · Boundless Vitality · Increases all Healing and Shielding effectiveness on you by 30%. 2.50 66.7% 12 2.6%+0.24
8
Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 2.61 75.0% 28 6.0%+0.44
9
Force Of EntropyForce Of Entropy 2750 900 Health · 30 Ability Haste · 25% Critical Strike Chance · Atrophy · When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds. 2.65 70.0% 20 4.3%+0.44
10
Knight's VowKnight's Vow 2500 400 Health · 50 Armor · 15 Ability Haste · Sacrifice · While near your Worthy ally, take 12% of the damage they receive and heal for 12% of the damage they deal to Champions. · ACTIVE (0s) · Pledge · Designate an ally who is Worthy. 2.67 77.8% 9 1.9%+0.11
11
Unending DespairUnending Despair 2500 350 Health · 50 Armor · 10 Ability Haste · Anguish · Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. 2.75 65.0% 20 4.3%+0.24
12
Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 2.81 59.4% 32 6.9%+0.18
13
Warmog's ArmorWarmog's Armor 2750 1100 Health · 4% Move Speed · Warmog's Heart · Requires 1350 bonus Health. · Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second. 2.89 66.7% 9 1.9%+0.19
14
Gargoyle StoneplateGargoyle Stoneplate 2750 65 Armor · 65 Magic Resist · 15 Ability Haste · 10% Move Speed · Active - Unbreakable: Gain a Shield that decays and grow in size. 2.94 55.6% 18 3.9%+0.29
15
HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.02 59.8% 82 17.6%+0.37
16
Lightning RodLightning Rod 2750 500 Health · 30 Armor · 30 Magic Resist · 20 Ability Haste · Call Lightning · Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. · If you are struck by the lightning, gain a Shield for 2 seconds. · Fully Automated · Your Autocast spells benefit from your Ability Haste. · Call Lighting has a minimum cooldown of 5 seconds. 3.08 66.7% 12 2.6%+0.03
17
Hollow RadianceHollow Radiance 2500 450 Health · 40 Magic Resist · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. · Desolate · Killing an enemy deals magic damage around them. 3.09 63.6% 11 2.4%-0.03
18
Sunfire AegisSunfire Aegis 2500 350 Health · 40 Armor · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. 3.10 60.0% 30 6.4%-0.05
19
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.22 44.4% 9 1.9%-0.10
20
Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 3.29 57.1% 14 3.0%0.00
21
Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 3.31 62.5% 16 3.4%-0.12
22
CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 3.43 52.4% 21 4.5%-0.16
23
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 3.53 50.0% 36 7.7%+0.33
24
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 3.88 31.2% 16 3.4%+0.07
Best teammates for Rell
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20