
Augments taken with Brand
1
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 2.23 84.6% 13 2.3%+0.42
2
Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 2.81 65.8% 79 14.0%+0.21
3
Wild Fire 2.83 58.3% 12 2.1%+0.16
4
Gamba AnvilGamba Anvil Gain +1000 gold and reduce the price of all anvils. Prismatic Anvils: -1500 gold Legendary Anvils: -750 gold Stat Anvils: -250 gold Items acquired from anvils resell for -500 gold less. 2.90 70.0% 10 1.8%+0.11
5
Jeweled Gauntlet 2.91 65.2% 46 8.2%+0.17
6
SpellwakeSpellwake Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them. 2.94 61.8% 34 6.0%+0.14
7
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.00 65.9% 41 7.3%+0.21
8
It's Killing TimeIt's Killing Time After casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends. 3.00 81.2% 16 2.8%+0.09
9
DesecratorDesecrator Immobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power. 3.00 63.6% 11 2.0%+0.05
10
Augmented Power 3.10 61.9% 21 3.7%-0.05
11
Witchful ThinkingWitchful Thinking Gain 60 Ability Power. 3.19 53.8% 26 4.6%+0.15
12
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.23 55.4% 56 9.9%+0.07
13
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.29 45.8% 24 4.3%-0.02
14
From Beginning to EndFrom Beginning to End Gain the First Strike and Dark Harvest Keystone Runes. 3.30 60.0% 10 1.8%+0.10
15
DoomsayerDoomsayer Hitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power. 3.32 54.5% 22 3.9%0.00
16
EurekaEureka Gain Ability Haste equal to 20% Ability Power. 3.36 59.1% 22 3.9%-0.07
17
Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 3.45 51.7% 29 5.1%-0.24
18
Transmute: GoldTransmute: Gold Gain a random Gold Augment. 3.45 63.6% 11 2.0%-0.04
19
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 3.47 53.2% 47 8.3%+0.08
20
VulnerabilityVulnerability Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance. 3.50 42.9% 14 2.5%-0.18
21
Quest: Wooglet's WitchcapQuest: Wooglet's Witchcap Immediate: Gain Needlessly Large Rod. Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass. Reward: Gain Wooglet's Witchcap. 3.60 50.0% 10 1.8%+0.05
22
Bravest of the BraveBravest of the Brave Increase future augment offerings by 1 tier. If the augments were already Prismatic tier, gain a bonus 750 gold. 3.80 40.0% 10 1.8%+0.06
Items taken with Brand
1
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.32 76.5% 34 3.6%+0.39
2
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 2.68 69.0% 71 7.5%+0.40
3
Seraph's EmbraceSeraph's Embrace 2500 60 Ability Power · 1200 Mana · 25 Ability Haste · Awe · Gain Ability Power equal to 4% bonus Mana. (0). · Lifeline · Upon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s). 2.68 68.4% 19 2.0%+0.20
4
MuramanaMuramana 2500 40 Attack Damage · 1000 Mana · 15 Ability Haste · Awe · Gain bonus Attack Damage based on Mana. · Shock · Attacks against champions deal additional physical damage. 2.73 81.8% 11 1.2%+0.19
5
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.75 62.5% 16 1.7%+0.16
6
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 2.77 61.5% 13 1.4%+0.16
7
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 2.79 65.5% 29 3.1%+0.17
8
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 2.90 76.2% 21 2.2%+0.21
9
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 60% Move Speed for 1 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 2.96 63.0% 27 2.9%+0.25
10
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.03 66.7% 33 3.5%-0.15
11
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.06 59.8% 87 9.2%+0.09
12
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.06 70.6% 17 1.8%+0.13
13
Blackfire TorchBlackfire Torch 2500 60 Ability Power · 600 Mana · 20 Ability Haste · Baleful Blaze · Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. · Blackfire · For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. 3.06 58.5% 82 8.7%+0.09
14
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.12 59.3% 140 14.8%+0.13
15
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.18 54.5% 22 2.3%-0.03
16
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.19 61.3% 31 3.3%+0.10
17
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.22 59.3% 27 2.9%+0.56
18
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.29 55.8% 52 5.5%0.00
19
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.32 57.4% 47 5.0%+0.07
20
MalignanceMalignance 2500 70 Ability Power · 600 Mana · 20 Ability Haste · Scorn · Your Ultimate spells gain Ability Haste. · Hatefog · Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. 3.33 48.5% 33 3.5%-0.20
21
Rylai's Crystal ScepterRylai's Crystal Scepter 2500 60 Ability Power · 350 Health · Rimefrost · Damaging Abilities Slow enemies by 30% for 1 second. 3.42 50.0% 26 2.7%-0.04
22
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 3.59 41.2% 17 1.8%-0.26
23
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 3.90 42.3% 78 8.2%+0.03
24
Gambler's BladeGambler's Blade 2750 70% Attack Speed · 40 Ability Haste · 8% Move Speed · Money In The Bank · Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank. 3.92 38.5% 13 1.4%0.00
Best teammates for Brand
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20