Lane
0.0% Win Rate
0.0% Pick Rate
0.9% Ban Rate
2.00 KDA
6.1 CS/min
389.2 Gold/min
486.5 DMG/min
3 Games

Rune Page

54.3% 173 champions
Resolve
Grasp of the Undying 13.7% 46.3% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate13.7% Win Rate46.3% 67 games
Aftershock 40.5% 55.1% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate40.5% Win Rate55.1% 198 games
Guardian 0.2% 100.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.2% Win Rate100.0% 1 games
Strength
Demolish 1.5% 33.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate1.5% Win Rate33.3% 3 games
Font of Life 97.5% 55.4% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate97.5% Win Rate55.4% 193 games
Shield Bash 1.0% 50.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate1.0% Win Rate50.0% 2 games
Resistance
Conditioning 91.9% 54.4% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate91.9% Win Rate54.4% 182 games
Second Wind 5.1% 70.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate5.1% Win Rate70.0% 10 games
Bone Plating 3.0% 50.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate3.0% Win Rate50.0% 6 games
Vitality
Overgrowth 2.5% 60.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate2.5% Win Rate60.0% 5 games
Revitalize 95.5% 55.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate95.5% Win Rate55.0% 189 games
Unflinching 2.0% 50.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate2.0% Win Rate50.0% 4 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 91.3% 51.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate91.3% Win Rate51.9% 158 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 95.4% 53.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate95.4% Win Rate53.3% 165 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.6% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate0.6% Win Rate0.0% 1 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 12.7% 81.8% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate12.7% Win Rate81.8% 22 games
Stat Shards
Offense
Adaptive Force 1.5% 33.3% Adaptive Force Offense +9 Adaptive Force Pick Rate1.5% Win Rate33.3% 3 games
Attack Speed 5.1% 70.0% Attack Speed Offense +10% Attack Speed Pick Rate5.1% Win Rate70.0% 10 games
Ability Haste 93.4% 54.6% Ability Haste Offense +8 Ability Haste Pick Rate93.4% Win Rate54.6% 185 games
Flex
Adaptive Force 77.3% 51.6% Adaptive Force Flex +9 Adaptive Force Pick Rate77.3% Win Rate51.6% 153 games
Move Speed 1.0% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate1.0% Win Rate0.0% 2 games
Health Scaling 21.7% 69.8% Health Scaling Flex +10-180 Health (based on level) Pick Rate21.7% Win Rate69.8% 43 games
Defense
Health 17.2% 50.0% Health Defense +65 Health Pick Rate17.2% Win Rate50.0% 34 games
Tenacity and Slow Resist 2.5% 60.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.5% Win Rate60.0% 5 games
Health Scaling 80.3% 56.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate80.3% Win Rate56.0% 159 games

Skill Order

Q Stretching Strikes Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. W Unstable Matter Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. E Elastic Slingshot Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. R Let's Bounce! Let's Bounce! R Cooldown120/105/90 Range300 Zac bounces four times, knocking up enemies hit and slowing them.

Max priority

Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. 86.8% 45.5% 33
Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. 10.5% 75.0% 4

First 5 points

Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. 70.0% 42.9% 28
Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. 20.0% 62.5% 8
Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. 10.0% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
1st ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
2nd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
1st ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
2nd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair