Zac

Zac ARAM Build

Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Zac players
56.1% Win Rate
3.5% Pick Rate
3.05 KDA
0.9 CS/min
637.3 Gold/min
1128.4 DMG/min
114 Games

Rune Page

65.2% 46 champions
Resolve
Grasp of the Undying 39.5% 51.1% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate39.5% Win Rate51.1% 45 games
Aftershock 41.2% 63.8% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate41.2% Win Rate63.8% 47 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 100.0% 63.8% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate100.0% Win Rate63.8% 47 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 97.9% 63.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate97.9% Win Rate63.0% 46 games
Second Wind 0.0% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
Bone Plating 2.1% 100.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate2.1% Win Rate100.0% 1 games
Vitality
Overgrowth 4.3% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate4.3% Win Rate0.0% 2 games
Revitalize 95.7% 66.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate95.7% Win Rate66.7% 45 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 65.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate65.2% 46 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 95.7% 65.9% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate95.7% Win Rate65.9% 44 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 4.3% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.3% Win Rate50.0% 2 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 2.1% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate2.1% Win Rate0.0% 1 games
Ability Haste 97.9% 65.2% Ability Haste Offense +8 Ability Haste Pick Rate97.9% Win Rate65.2% 46 games
Flex
Adaptive Force 4.3% 0.0% Adaptive Force Flex +9 Adaptive Force Pick Rate4.3% Win Rate0.0% 2 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 95.7% 66.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate95.7% Win Rate66.7% 45 games
Defense
Health 2.1% 0.0% Health Defense +65 Health Pick Rate2.1% Win Rate0.0% 1 games
Tenacity and Slow Resist 4.3% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.3% Win Rate50.0% 2 games
Health Scaling 93.6% 65.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate93.6% Win Rate65.9% 44 games

Skill Order

Q Stretching Strikes Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. W Unstable Matter Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. E Elastic Slingshot Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. R Let's Bounce! Let's Bounce! R Cooldown120/105/90 Range300 Zac bounces four times, knocking up enemies hit and slowing them.

Max priority

Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. 76.1% 60.0% 70
Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. 17.4% 43.8% 16
Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. 6.5% 100.0% 6

First 5 points

Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. 86.0% 55.4% 74
Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. 9.3% 37.5% 8
Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. 4.7% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 60.0% 55 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 55.0% 80 games
2nd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 52.3% 44 games
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 53.8% 13 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 60.0% 55 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 55.0% 80 games
2nd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 52.3% 44 games
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 70.0% 20 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 60.0% 55 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 55.0% 80 games
2nd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 52.3% 44 games
3rd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 50.0% 10 games
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.40.0% 15
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).60.0% 10
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.55.6% 9
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 5
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.40.0% 5
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.100.0% 4
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.100.0% 3
RiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.100.0% 3

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.