Zac

Zac ARAM Build

Runes, items and win rate Patch 26.22
All champion stats Counters Pro builds Best Zac players
25.0% Win Rate
2.8% Pick Rate
2.55 KDA
0.9 CS/min
647.7 Gold/min
1335.6 DMG/min
12 Games

Rune Page

16.7% 6 champions
Resolve
Grasp of the Undying 33.3% 25.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate33.3% Win Rate25.0% 4 games
Aftershock 50.0% 16.7% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate50.0% Win Rate16.7% 6 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 83.3% 20.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate83.3% Win Rate20.0% 5 games
Shield Bash 16.7% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate16.7% Win Rate0.0% 1 games
Resistance
Conditioning 100.0% 16.7% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate100.0% Win Rate16.7% 6 games
Second Wind 0.0% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
Bone Plating 0.0% 0.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
Overgrowth 0.0% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
Revitalize 100.0% 16.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate100.0% Win Rate16.7% 6 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 16.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate16.7% 6 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 16.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate16.7% 6 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 100.0% 16.7% Ability Haste Offense +8 Ability Haste Pick Rate100.0% Win Rate16.7% 6 games
Flex
Adaptive Force 0.0% 0.0% Adaptive Force Flex +9 Adaptive Force
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 100.0% 16.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate100.0% Win Rate16.7% 6 games
Defense
Health 0.0% 0.0% Health Defense +65 Health
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 100.0% 16.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate100.0% Win Rate16.7% 6 games

Skill Order

Q Stretching Strikes Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. W Unstable Matter Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. E Elastic Slingshot Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. R Let's Bounce! Let's Bounce! R Cooldown120/105/90 Range300 Zac bounces four times, knocking up enemies hit and slowing them.

Max priority

Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward.› Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.› Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. 63.6% 28.6% 7
Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward.› Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.› Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. 27.3% 33.3% 3

First 5 points

Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. 81.8% 22.2% 9

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 28.6% 7 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 20.0% 10 games
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2nd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 16.7% 6 games
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3rd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 0.0% 3 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 28.6% 7 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 20.0% 10 games
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2nd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 33.3% 3 games
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3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 50.0% 2 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 28.6% 7 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 20.0% 10 games
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2nd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 33.3% 3 games
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3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 50.0% 2 games
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.25.0% 4
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.0.0% 1
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.0.0% 1
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).0.0% 1
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.0.0% 1
Hollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.100.0% 1
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.0.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.0.0% 1

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.