Lane
50.0% Win Rate
0.0% Pick Rate
29.4% Ban Rate
1.42 KDA
3.8 CS/min
372.5 Gold/min
530.6 DMG/min
4 Games

Rune Page

52.2% 1302 champions
Precision
Press the Attack 0.1% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.1% Win Rate0.0% 1 games
Lethal Tempo 84.4% 52.2% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate84.4% Win Rate52.2% 1324 games
Fleet Footwork 9.6% 57.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate9.6% Win Rate57.0% 151 games
Conqueror 0.3% 80.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate0.3% Win Rate80.0% 5 games
Heroism
Absorb Life 55.6% 50.0% Absorb Life Heroism Killing a target heals you. Pick Rate55.6% Win Rate50.0% 736 games
Triumph 44.4% 54.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate44.4% Win Rate54.9% 588 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 95.6% 52.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate95.6% Win Rate52.0% 1266 games
Legend: Haste 0.2% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.2% Win Rate50.0% 2 games
Legend: Bloodline 4.2% 57.1% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate4.2% Win Rate57.1% 56 games
Combat
Coup de Grace 4.2% 43.6% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.2% Win Rate43.6% 55 games
Cut Down 8.5% 56.2% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate8.5% Win Rate56.2% 112 games
Last Stand 87.4% 52.2% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate87.4% Win Rate52.2% 1157 games
Resolve
Strength
Demolish 0.4% 60.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.4% Win Rate60.0% 5 games
Font of Life 0.1% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.1% Win Rate0.0% 1 games
Shield Bash 48.9% 53.7% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate48.9% Win Rate53.7% 637 games
Resistance
Conditioning 1.0% 46.2% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.0% Win Rate46.2% 13 games
Second Wind 48.1% 51.6% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate48.1% Win Rate51.6% 626 games
Bone Plating 46.0% 53.1% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate46.0% Win Rate53.1% 599 games
Vitality
Overgrowth 46.9% 51.1% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate46.9% Win Rate51.1% 611 games
Revitalize 2.9% 44.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate2.9% Win Rate44.7% 38 games
Unflinching 5.7% 52.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.7% Win Rate52.7% 74 games
Stat Shards
Offense
Adaptive Force 0.4% 20.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.4% Win Rate20.0% 5 games
Attack Speed 99.6% 52.3% Attack Speed Offense +10% Attack Speed Pick Rate99.6% Win Rate52.3% 1319 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 98.1% 52.2% Adaptive Force Flex +9 Adaptive Force Pick Rate98.1% Win Rate52.2% 1299 games
Move Speed 0.5% 28.6% Move Speed Flex +2.5% Move Speed Pick Rate0.5% Win Rate28.6% 7 games
Health Scaling 1.4% 61.1% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.4% Win Rate61.1% 18 games
Defense
Health 35.0% 50.5% Health Defense +65 Health Pick Rate35.0% Win Rate50.5% 463 games
Tenacity and Slow Resist 3.8% 52.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.8% Win Rate52.0% 50 games
Health Scaling 61.3% 53.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate61.3% Win Rate53.1% 811 games

Skill Order

Q Steel Tempest Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. W Wind Wall Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. E Sweeping Blade Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. R Last Breath Last Breath R Cooldown70/50/30 Range1400 Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

Max priority

Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.› Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.› Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. 97.0% 58.6% 128
Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.› Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.› Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. 3.0% 25.0% 4

First 5 points

Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 63.4% 56.5% 85
Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 28.4% 57.9% 38
Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 8.2% 45.5% 11

Build Order

Percentages are the win rate of players who bought that item.
1st ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow
›
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
›
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King
›
2nd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow
›
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
1st ItemKraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.Kraken Slayer
›
2nd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow
›
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge