Lane
50.1% Win Rate
2.7% Pick Rate
23.8% Ban Rate
1.93 KDA
7.8 CS/min
477.7 Gold/min
778.1 DMG/min
1061 Games

Rune Page

49.6% 4395 champions
Precision
Press the Attack 0.1% 50.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.1% Win Rate50.0% 4 games
Lethal Tempo 81.7% 49.6% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate81.7% Win Rate49.6% 4464 games
Fleet Footwork 12.1% 48.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate12.1% Win Rate48.0% 663 games
Conqueror 1.0% 35.2% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate1.0% Win Rate35.2% 54 games
Heroism
Absorb Life 52.4% 47.8% Absorb Life Heroism Killing a target heals you. Pick Rate52.4% Win Rate47.8% 2338 games
Triumph 47.6% 51.5% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate47.6% Win Rate51.5% 2126 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 95.2% 49.3% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate95.2% Win Rate49.3% 4250 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.0% Win Rate0.0% 1 games
Legend: Bloodline 4.8% 55.9% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate4.8% Win Rate55.9% 213 games
Combat
Coup de Grace 3.9% 48.6% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate3.9% Win Rate48.6% 173 games
Cut Down 9.4% 48.7% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate9.4% Win Rate48.7% 421 games
Last Stand 86.7% 49.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate86.7% Win Rate49.7% 3870 games
Resolve
Strength
Demolish 0.5% 50.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.5% Win Rate50.0% 22 games
Font of Life 0.1% 66.7% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.1% Win Rate66.7% 3 games
Shield Bash 45.4% 52.8% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate45.4% Win Rate52.8% 1994 games
Resistance
Conditioning 0.8% 44.1% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.8% Win Rate44.1% 34 games
Second Wind 53.0% 48.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate53.0% Win Rate48.9% 2328 games
Bone Plating 41.5% 49.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate41.5% Win Rate49.7% 1824 games
Vitality
Overgrowth 50.5% 47.8% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate50.5% Win Rate47.8% 2219 games
Revitalize 3.1% 44.4% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate3.1% Win Rate44.4% 135 games
Unflinching 5.3% 47.6% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.3% Win Rate47.6% 231 games
Stat Shards
Offense
Adaptive Force 0.7% 34.4% Adaptive Force Offense +9 Adaptive Force Pick Rate0.7% Win Rate34.4% 32 games
Attack Speed 99.3% 49.7% Attack Speed Offense +10% Attack Speed Pick Rate99.3% Win Rate49.7% 4431 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.0% Win Rate0.0% 1 games
Flex
Adaptive Force 97.7% 49.5% Adaptive Force Flex +9 Adaptive Force Pick Rate97.7% Win Rate49.5% 4361 games
Move Speed 0.4% 43.8% Move Speed Flex +2.5% Move Speed Pick Rate0.4% Win Rate43.8% 16 games
Health Scaling 1.9% 52.9% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.9% Win Rate52.9% 87 games
Defense
Health 36.9% 51.8% Health Defense +65 Health Pick Rate36.9% Win Rate51.8% 1649 games
Tenacity and Slow Resist 3.8% 41.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.8% Win Rate41.5% 171 games
Health Scaling 59.2% 48.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate59.2% Win Rate48.7% 2644 games

Skill Order

Q Steel Tempest Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. W Wind Wall Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. E Sweeping Blade Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. R Last Breath Last Breath R Cooldown70/50/30 Range1400 Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

Max priority

Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. 98.6% 49.9% 423
Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. 1.4% 66.7% 6

First 5 points

Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 57.4% 50.6% 249
Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 30.4% 51.5% 132
Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 12.2% 32.1% 53

Build Order

Percentages are the win rate of players who bought that item.
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 48.4% 64 games order not measured
1st ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King 41.4% 29 games
2nd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 48.9% 45 games
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 43.5% 23 games
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 48.4% 64 games order not measured
1st ItemKraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.Kraken Slayer 57.1% 21 games
2nd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 48.9% 45 games
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 43.5% 23 games
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 48.4% 64 games order not measured
1st ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 66.7% 6 games
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 30.0% 10 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 50.0% 6 games
Later Items situational, after the core
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.42.9% 7
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.25.0% 4
Mercurial ScimitarMercurial Scimitar 3200 +50 Attack Damage+35 Magic Resist+10% Life Steal ACTIVEQuicksilverRemoves all crowd control debuffs (excluding Airborne) and grants Move Speed.33.3% 3
BloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.66.7% 3
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.33.3% 3
Wit's EndWit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.0.0% 2
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 0.0% 2
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.50.0% 2

Full Build Win Rate

51.0% with 6 completed items
All champions 57.9%
Difference (pp) -6.9
Games reaching full build 1.8% (100)
Win rate by completed items
1
38.6% 516
2
44.1% 1319
3
51.4% 1825
4
54.6% 1176
5
54.8% 460
6
51.0% 100

Best Duos

BOT · All Ranks

SUP

WR Δ n
Janna 56.8% +4.8 46
Alistar 52.5% +2.2 87
Nami 51.8% +2.2 67
Pyke 51.2% +1.8 35
Lulu 52.2% +1.1 37

All duo partners →

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