Yasuo

Yasuo ARAM Build

Runes, items and win rate Patch 26.19
All champion stats Counters Pro builds Best Yasuo players
59.6% Win Rate
8.0% Pick Rate
2.36 KDA
3.5 CS/min
723.6 Gold/min
1452.1 DMG/min
183 Games

Rune Page

60.6% 66 champions
Precision
Press the Attack 0.5% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.5% Win Rate0.0% 1 games
Lethal Tempo 10.4% 57.9% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate10.4% Win Rate57.9% 19 games
Fleet Footwork 23.5% 62.8% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate23.5% Win Rate62.8% 43 games
Conqueror 62.3% 59.6% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate62.3% Win Rate59.6% 114 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 59.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate59.6% 114 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 97.4% 61.3% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate97.4% Win Rate61.3% 111 games
Legend: Haste 0.9% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.9% Win Rate0.0% 1 games
Legend: Bloodline 1.8% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate1.8% Win Rate0.0% 2 games
Combat
Coup de Grace 59.6% 60.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate59.6% Win Rate60.3% 68 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 40.4% 58.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate40.4% Win Rate58.7% 46 games
Domination
Malice
Cheap Shot 1.5% 100.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate1.5% Win Rate100.0% 1 games
Taste of Blood 93.9% 61.3% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate93.9% Win Rate61.3% 62 games
Sudden Impact 4.5% 33.3% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate4.5% Win Rate33.3% 3 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 95.5% 61.9% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate95.5% Win Rate61.9% 63 games
Relentless Hunter 1.5% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate1.5% Win Rate0.0% 1 games
Ultimate Hunter 3.0% 50.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate3.0% Win Rate50.0% 2 games
Stat Shards
Offense
Adaptive Force 0.9% 0.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.9% Win Rate0.0% 1 games
Attack Speed 99.1% 60.2% Attack Speed Offense +10% Attack Speed Pick Rate99.1% Win Rate60.2% 113 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.1% 60.2% Adaptive Force Flex +9 Adaptive Force Pick Rate99.1% Win Rate60.2% 113 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.9% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.9% Win Rate0.0% 1 games
Defense
Health 2.6% 66.7% Health Defense +65 Health Pick Rate2.6% Win Rate66.7% 3 games
Tenacity and Slow Resist 1.8% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.8% Win Rate50.0% 2 games
Health Scaling 95.6% 59.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate95.6% Win Rate59.6% 109 games

Skill Order

Q Steel Tempest Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. W Wind Wall Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. E Sweeping Blade Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. R Last Breath Last Breath R Cooldown70/50/30 Range1400 Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

Max priority

Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.› Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.› Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. 87.1% 61.3% 142
Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.› Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds.› Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. 11.7% 52.6% 19

First 5 points

Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 91.1% 57.6% 144
Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 4.4% 85.7% 7
Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 4.4% 71.4% 7

Build Order

Percentages are the win rate of players who bought that item.
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 60.5% 147 games order not measured
1st ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King 58.2% 79 games
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2nd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 55.7% 70 games
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 63.3% 49 games
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 60.5% 147 games order not measured
1st ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King 58.2% 79 games
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2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 72.7% 33 games
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3rd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 69.2% 26 games
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 60.5% 147 games order not measured
1st ItemKraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.Kraken Slayer 65.5% 29 games
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2nd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 55.7% 70 games
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 63.3% 49 games
Later Items situational, after the core
BloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.68.4% 19
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.66.7% 15
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 66.7% 12
Blade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.54.5% 11
Wit's EndWit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.66.7% 9
Yun Tal WildarrowsYun Tal Wildarrows 3000 +50 Attack Damage+45% Attack Speed Practice Makes LethalOn-Attack, gain Critical Strike Chance permanently up to 25%.FlurryOn-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown).Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.66.7% 6
Phantom DancerPhantom Dancer 2650 +65% Attack Speed+25% Crit Chance+10% Move Speed Spectral WaltzBecome Ghosted.75.0% 4
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.50.0% 4

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.