Lane
57.4% Win Rate
0.2% Pick Rate
0.6% Ban Rate
1.95 KDA
1.7 CS/min
348.3 Gold/min
588.7 DMG/min
54 Games

Rune Page

46.3% 789 champions
Resolve
Grasp of the Undying 80.1% 46.6% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate80.1% Win Rate46.6% 1068 games
Aftershock 0.5% 42.9% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate0.5% Win Rate42.9% 7 games
Guardian 0.8% 50.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.8% Win Rate50.0% 10 games
Strength
Demolish 68.3% 47.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate68.3% Win Rate47.3% 729 games
Font of Life 0.4% 75.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.4% Win Rate75.0% 4 games
Shield Bash 31.4% 44.8% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate31.4% Win Rate44.8% 335 games
Resistance
Conditioning 57.9% 47.9% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate57.9% Win Rate47.9% 618 games
Second Wind 31.9% 46.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate31.9% Win Rate46.9% 341 games
Bone Plating 10.2% 38.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate10.2% Win Rate38.5% 109 games
Vitality
Overgrowth 88.2% 46.9% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate88.2% Win Rate46.9% 942 games
Revitalize 8.5% 41.8% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate8.5% Win Rate41.8% 91 games
Unflinching 3.3% 51.4% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate3.3% Win Rate51.4% 35 games
Inspiration
Contraptions
Hextech Flashtraption 0.1% 100.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate0.1% Win Rate100.0% 1 games
Magical Footwear 8.1% 40.6% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate8.1% Win Rate40.6% 64 games
Cash Back 67.6% 48.6% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate67.6% Win Rate48.6% 533 games
Tomorrow
Triple Tonic 2.8% 40.9% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate2.8% Win Rate40.9% 22 games
Time Warp Tonic 0.3% 50.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately. Pick Rate0.3% Win Rate50.0% 2 games
Biscuit Delivery 28.8% 40.5% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate28.8% Win Rate40.5% 227 games
Beyond
Cosmic Insight 13.7% 39.8% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate13.7% Win Rate39.8% 108 games
Approach Velocity 78.5% 48.3% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate78.5% Win Rate48.3% 619 games
Jack Of All Trades 0.3% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.3% Win Rate0.0% 2 games
Stat Shards
Offense
Adaptive Force 11.1% 42.9% Adaptive Force Offense +9 Adaptive Force Pick Rate11.1% Win Rate42.9% 119 games
Attack Speed 86.9% 47.4% Attack Speed Offense +10% Attack Speed Pick Rate86.9% Win Rate47.4% 928 games
Ability Haste 2.0% 33.3% Ability Haste Offense +8 Ability Haste Pick Rate2.0% Win Rate33.3% 21 games
Flex
Adaptive Force 85.4% 47.1% Adaptive Force Flex +9 Adaptive Force Pick Rate85.4% Win Rate47.1% 912 games
Move Speed 3.9% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate3.9% Win Rate50.0% 42 games
Health Scaling 10.7% 41.2% Health Scaling Flex +10-180 Health (based on level) Pick Rate10.7% Win Rate41.2% 114 games
Defense
Health 20.8% 42.3% Health Defense +65 Health Pick Rate20.8% Win Rate42.3% 222 games
Tenacity and Slow Resist 4.6% 53.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.6% Win Rate53.1% 49 games
Health Scaling 74.6% 47.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate74.6% Win Rate47.4% 797 games

Skill Order

Q Decimating Smash Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. W Soul Furnace Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. E Roar of the Slayer Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. R Unstoppable Onslaught Unstoppable Onslaught R Cost100 Cooldown140/100/60 Range7500 Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Max priority

Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 89.6% 45.3% 95
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 9.4% 60.0% 10

First 5 points

Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 54.5% 42.6% 54
Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 40.4% 55.0% 40
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 5.1% 40.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 33.3% 3 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 0.0% 1 games
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 33.3% 3 games order not measured
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
3rd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 33.3% 3 games order not measured
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
2nd ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair

Full Build Win Rate

62.3% with 6 completed items
All champions 58.0%
Difference (pp) +4.3
Games reaching full build 5.8% (77)
Win rate by completed items
1
22.6% 31
2
33.1% 127
3
38.9% 404
4
51.9% 447
5
50.2% 239
6
62.3% 77

Hardest Matchups

WR Δ@15 n
Blitzcrank 56.4% -1.0 +1314 6

Easiest Matchups

WR Δ@15 n
Blitzcrank 56.4% -1.0 +1314 6

All matchups →