Lane
38.9% Win Rate
0.1% Pick Rate
0.6% Ban Rate
1.75 KDA
6.7 CS/min
447.9 Gold/min
815.4 DMG/min
18 Games

Rune Page

47.2% 443 champions
Resolve
Grasp of the Undying 83.8% 47.5% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate83.8% Win Rate47.5% 585 games
Aftershock 0.6% 75.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate0.6% Win Rate75.0% 4 games
Guardian 0.9% 50.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.9% Win Rate50.0% 6 games
Strength
Demolish 66.8% 46.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate66.8% Win Rate46.0% 391 games
Font of Life 0.7% 50.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.7% Win Rate50.0% 4 games
Shield Bash 32.5% 50.5% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate32.5% Win Rate50.5% 190 games
Resistance
Conditioning 56.6% 45.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate56.6% Win Rate45.0% 331 games
Second Wind 33.3% 52.3% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate33.3% Win Rate52.3% 195 games
Bone Plating 10.1% 45.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate10.1% Win Rate45.8% 59 games
Vitality
Overgrowth 85.1% 47.2% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate85.1% Win Rate47.2% 498 games
Revitalize 10.6% 54.8% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate10.6% Win Rate54.8% 62 games
Unflinching 4.3% 36.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate4.3% Win Rate36.0% 25 games
Inspiration
Contraptions
Hextech Flashtraption 0.2% 100.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate0.2% Win Rate100.0% 1 games
Magical Footwear 8.8% 48.7% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate8.8% Win Rate48.7% 39 games
Cash Back 67.3% 46.3% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate67.3% Win Rate46.3% 298 games
Tomorrow
Triple Tonic 3.6% 50.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate3.6% Win Rate50.0% 16 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 30.7% 49.3% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate30.7% Win Rate49.3% 136 games
Beyond
Cosmic Insight 15.3% 51.5% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate15.3% Win Rate51.5% 68 games
Approach Velocity 74.0% 45.7% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate74.0% Win Rate45.7% 328 games
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 12.3% 47.2% Adaptive Force Offense +9 Adaptive Force Pick Rate12.3% Win Rate47.2% 72 games
Attack Speed 85.6% 47.7% Attack Speed Offense +10% Attack Speed Pick Rate85.6% Win Rate47.7% 501 games
Ability Haste 2.1% 41.7% Ability Haste Offense +8 Ability Haste Pick Rate2.1% Win Rate41.7% 12 games
Flex
Adaptive Force 85.5% 47.8% Adaptive Force Flex +9 Adaptive Force Pick Rate85.5% Win Rate47.8% 500 games
Move Speed 3.4% 40.0% Move Speed Flex +2.5% Move Speed Pick Rate3.4% Win Rate40.0% 20 games
Health Scaling 11.1% 47.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate11.1% Win Rate47.7% 65 games
Defense
Health 25.3% 50.0% Health Defense +65 Health Pick Rate25.3% Win Rate50.0% 148 games
Tenacity and Slow Resist 6.3% 45.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate6.3% Win Rate45.9% 37 games
Health Scaling 68.4% 46.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate68.4% Win Rate46.8% 400 games

Skill Order

Q Decimating Smash Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. W Soul Furnace Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. E Roar of the Slayer Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. R Unstoppable Onslaught Unstoppable Onslaught R Cost100 Cooldown140/100/60 Range7500 Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Max priority

Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 90.7% 46.2% 39
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 7.0% 33.3% 3

First 5 points

Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 48.8% 38.1% 21
Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 41.9% 44.4% 18
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 9.3% 25.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemStridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker
2nd ItemHullbreakerHullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
2nd ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair