Sion

Sion ARAM Build

Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Sion players
56.2% Win Rate
4.5% Pick Rate
2.70 KDA
1.7 CS/min
668.0 Gold/min
1403.4 DMG/min
162 Games

Rune Page

59.1% 66 champions
Resolve
Grasp of the Undying 75.9% 60.2% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate75.9% Win Rate60.2% 123 games
Aftershock 14.8% 37.5% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate14.8% Win Rate37.5% 24 games
Guardian 1.2% 100.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate1.2% Win Rate100.0% 2 games
Strength
Demolish 87.0% 60.7% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate87.0% Win Rate60.7% 107 games
Font of Life 4.1% 60.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate4.1% Win Rate60.0% 5 games
Shield Bash 8.9% 54.5% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate8.9% Win Rate54.5% 11 games
Resistance
Conditioning 91.9% 60.2% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate91.9% Win Rate60.2% 113 games
Second Wind 5.7% 71.4% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate5.7% Win Rate71.4% 7 games
Bone Plating 2.4% 33.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate2.4% Win Rate33.3% 3 games
Vitality
Overgrowth 94.3% 60.3% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate94.3% Win Rate60.3% 116 games
Revitalize 4.1% 40.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate4.1% Win Rate40.0% 5 games
Unflinching 1.6% 100.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate1.6% Win Rate100.0% 2 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 95.5% 58.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate95.5% Win Rate58.7% 63 games
Presence of Mind 1.5% 100.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate1.5% Win Rate100.0% 1 games
Legend
Legend: Alacrity 6.1% 75.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate6.1% Win Rate75.0% 4 games
Legend: Haste 92.4% 59.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate92.4% Win Rate59.0% 61 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.5% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.5% Win Rate0.0% 1 games
Cut Down 1.5% 100.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.5% Win Rate100.0% 1 games
Last Stand 1.5% 0.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate1.5% Win Rate0.0% 1 games
Stat Shards
Offense
Adaptive Force 35.8% 63.6% Adaptive Force Offense +9 Adaptive Force Pick Rate35.8% Win Rate63.6% 44 games
Attack Speed 56.1% 55.1% Attack Speed Offense +10% Attack Speed Pick Rate56.1% Win Rate55.1% 69 games
Ability Haste 8.1% 80.0% Ability Haste Offense +8 Ability Haste Pick Rate8.1% Win Rate80.0% 10 games
Flex
Adaptive Force 90.2% 59.5% Adaptive Force Flex +9 Adaptive Force Pick Rate90.2% Win Rate59.5% 111 games
Move Speed 3.3% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate3.3% Win Rate50.0% 4 games
Health Scaling 6.5% 75.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate6.5% Win Rate75.0% 8 games
Defense
Health 0.8% 100.0% Health Defense +65 Health Pick Rate0.8% Win Rate100.0% 1 games
Tenacity and Slow Resist 6.5% 62.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate6.5% Win Rate62.5% 8 games
Health Scaling 92.7% 59.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate92.7% Win Rate59.6% 114 games

Skill Order

Q Decimating Smash Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. W Soul Furnace Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. E Roar of the Slayer Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. R Unstoppable Onslaught Unstoppable Onslaught R Cost100 Cooldown140/100/60 Range7500 Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Max priority

Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.› Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.› Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 83.6% 53.0% 117
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.› Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.› Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 10.7% 73.3% 15
Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.› Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.› Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 5.7% 100.0% 8

First 5 points

Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 90.6% 53.0% 115
Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 4.7% 50.0% 6
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 4.7% 50.0% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 58.5% 82 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 58.8% 136 games
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2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 43.2% 37 games
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3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 51.2% 43 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 58.5% 82 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 58.8% 136 games
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2nd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 61.5% 26 games
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3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 51.2% 43 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 58.5% 82 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 58.8% 136 games
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2nd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 54.5% 22 games
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3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 75.0% 16 games
Later Items situational, after the core
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.55.0% 20
Hollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.71.4% 14
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.58.3% 12
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).70.0% 10
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.40.0% 10
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.55.6% 9
Titanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.50.0% 6
Overlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.40.0% 5

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.