Lane
56.2% Win Rate
0.5% Pick Rate
0.5% Ban Rate
2.12 KDA
7.2 CS/min
423.5 Gold/min
721.2 DMG/min
16 Games

Rune Page

47.6% 84 champions
Resolve
Grasp of the Undying 84.1% 49.1% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate84.1% Win Rate49.1% 116 games
Aftershock 0.7% 100.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate0.7% Win Rate100.0% 1 games
Guardian 1.4% 50.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate1.4% Win Rate50.0% 2 games
Strength
Demolish 58.6% 47.1% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate58.6% Win Rate47.1% 68 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 41.4% 52.1% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate41.4% Win Rate52.1% 48 games
Resistance
Conditioning 51.7% 53.3% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate51.7% Win Rate53.3% 60 games
Second Wind 37.1% 41.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate37.1% Win Rate41.9% 43 games
Bone Plating 11.2% 53.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate11.2% Win Rate53.8% 13 games
Vitality
Overgrowth 78.4% 51.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate78.4% Win Rate51.6% 91 games
Revitalize 16.4% 42.1% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate16.4% Win Rate42.1% 19 games
Unflinching 5.2% 33.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.2% Win Rate33.3% 6 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 10.7% 33.3% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate10.7% Win Rate33.3% 9 games
Cash Back 66.7% 51.8% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate66.7% Win Rate51.8% 56 games
Tomorrow
Triple Tonic 6.0% 80.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate6.0% Win Rate80.0% 5 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 29.8% 44.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate29.8% Win Rate44.0% 25 games
Beyond
Cosmic Insight 13.1% 54.5% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate13.1% Win Rate54.5% 11 games
Approach Velocity 73.8% 43.5% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate73.8% Win Rate43.5% 62 games
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 13.8% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate13.8% Win Rate50.0% 16 games
Attack Speed 84.5% 49.0% Attack Speed Offense +10% Attack Speed Pick Rate84.5% Win Rate49.0% 98 games
Ability Haste 1.7% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate1.7% Win Rate50.0% 2 games
Flex
Adaptive Force 90.5% 49.5% Adaptive Force Flex +9 Adaptive Force Pick Rate90.5% Win Rate49.5% 105 games
Move Speed 3.4% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate3.4% Win Rate50.0% 4 games
Health Scaling 6.0% 42.9% Health Scaling Flex +10-180 Health (based on level) Pick Rate6.0% Win Rate42.9% 7 games
Defense
Health 37.1% 53.5% Health Defense +65 Health Pick Rate37.1% Win Rate53.5% 43 games
Tenacity and Slow Resist 1.7% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.7% Win Rate50.0% 2 games
Health Scaling 61.2% 46.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate61.2% Win Rate46.5% 71 games

Skill Order

Q Decimating Smash Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. W Soul Furnace Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. E Roar of the Slayer Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. R Unstoppable Onslaught Unstoppable Onslaught R Cost100 Cooldown140/100/60 Range7500 Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Max priority

Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 100.0% 81.8% 11

First 5 points

Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 54.5% 83.3% 6
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 36.4% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 100.0% 1 games
2nd ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 100.0% 1 games
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 100.0% 1 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 1 games
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemStridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker 100.0% 1 games
2nd ItemHullbreakerHullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker 100.0% 1 games
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 1 games
Later Items situational, after the core
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 1