Lane
36.7% Win Rate
0.8% Pick Rate
0.7% Ban Rate
1.84 KDA
7.4 CS/min
416.2 Gold/min
710.8 DMG/min
79 Games

Rune Page

49.1% 340 champions
Resolve
Grasp of the Undying 84.3% 47.8% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate84.3% Win Rate47.8% 458 games
Aftershock 0.9% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate0.9% Win Rate0.0% 5 games
Guardian 0.4% 50.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.4% Win Rate50.0% 2 games
Strength
Demolish 66.8% 49.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate66.8% Win Rate49.3% 306 games
Font of Life 0.4% 100.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.4% Win Rate100.0% 2 games
Shield Bash 32.8% 44.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate32.8% Win Rate44.0% 150 games
Resistance
Conditioning 64.2% 51.4% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate64.2% Win Rate51.4% 294 games
Second Wind 27.3% 40.8% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate27.3% Win Rate40.8% 125 games
Bone Plating 8.5% 43.6% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate8.5% Win Rate43.6% 39 games
Vitality
Overgrowth 89.5% 47.3% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate89.5% Win Rate47.3% 410 games
Revitalize 5.5% 64.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate5.5% Win Rate64.0% 25 games
Unflinching 5.0% 39.1% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.0% Win Rate39.1% 23 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 6.5% 40.9% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate6.5% Win Rate40.9% 22 games
Cash Back 75.3% 52.3% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate75.3% Win Rate52.3% 256 games
Tomorrow
Triple Tonic 2.1% 71.4% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate2.1% Win Rate71.4% 7 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 20.9% 42.3% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate20.9% Win Rate42.3% 71 games
Beyond
Cosmic Insight 13.8% 36.2% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate13.8% Win Rate36.2% 47 games
Approach Velocity 81.5% 50.2% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate81.5% Win Rate50.2% 277 games
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 8.5% 41.0% Adaptive Force Offense +9 Adaptive Force Pick Rate8.5% Win Rate41.0% 39 games
Attack Speed 89.3% 48.4% Attack Speed Offense +10% Attack Speed Pick Rate89.3% Win Rate48.4% 409 games
Ability Haste 2.2% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate2.2% Win Rate50.0% 10 games
Flex
Adaptive Force 88.4% 47.7% Adaptive Force Flex +9 Adaptive Force Pick Rate88.4% Win Rate47.7% 405 games
Move Speed 3.9% 38.9% Move Speed Flex +2.5% Move Speed Pick Rate3.9% Win Rate38.9% 18 games
Health Scaling 7.6% 54.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate7.6% Win Rate54.3% 35 games
Defense
Health 16.2% 47.3% Health Defense +65 Health Pick Rate16.2% Win Rate47.3% 74 games
Tenacity and Slow Resist 5.0% 30.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate5.0% Win Rate30.4% 23 games
Health Scaling 78.8% 49.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate78.8% Win Rate49.0% 361 games

Skill Order

Q Decimating Smash Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. W Soul Furnace Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. E Roar of the Slayer Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. R Unstoppable Onslaught Unstoppable Onslaught R Cost100 Cooldown140/100/60 Range7500 Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Max priority

Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.› Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.› Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 87.0% 42.5% 40
Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.› Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.› Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 8.7% 75.0% 4

First 5 points

Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 44.4% 56.2% 16
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 44.4% 43.8% 16
Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Roar of the Slayer E Roar of the Slayer E Cost35/40/45/50/55 Cooldown12/11/10/9/8 Range800 Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. Soul Furnace W Soul Furnace W Cost75/80/85/90/95 Cooldown15/14/13/12/11 Range500 Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. Decimating Smash Q Decimating Smash Q Cost45 Cooldown10/9/8/7/6 Range10000 Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 11.1% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 3 games order not measured
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 33.3% 3 games
›
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 50.0% 2 games
›
3rd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean 0.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 3 games order not measured
1st ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 100.0% 1 games
›
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 50.0% 2 games
›
3rd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean 0.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 3 games order not measured
1st ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 100.0% 1 games
›
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 50.0% 2 games
›
3rd ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.0.0% 2
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.0.0% 1
Titanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.0.0% 1

Best Duos

MID · All Ranks

BOT

WR Δ n
Kai'Sa 37.9% +1.8 13

All duo partners →

All matchups →