Lane
58.7% Win Rate
2.0% Pick Rate
0.8% Ban Rate
2.17 KDA
8.3 CS/min
413.6 Gold/min
718.2 DMG/min
46 Games

Rune Page

62.5% 24 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 79.6% 60.5% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate79.6% Win Rate60.5% 43 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 100.0% 60.5% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate100.0% Win Rate60.5% 43 games
Excellence
Transcendence 2.3% 0.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate2.3% Win Rate0.0% 1 games
Celerity 97.7% 61.9% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate97.7% Win Rate61.9% 42 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 72.1% 58.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate72.1% Win Rate58.1% 31 games
Waterwalking 4.7% 50.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate4.7% Win Rate50.0% 2 games
Gathering Storm 23.3% 70.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate23.3% Win Rate70.0% 10 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 95.8% 60.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate95.8% Win Rate60.9% 23 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 4.2% 100.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate4.2% Win Rate100.0% 1 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 4.2% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.2% Win Rate0.0% 1 games
Cut Down 16.7% 75.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate16.7% Win Rate75.0% 4 games
Last Stand 79.2% 63.2% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate79.2% Win Rate63.2% 19 games
Stat Shards
Offense
Adaptive Force 100.0% 60.5% Adaptive Force Offense +9 Adaptive Force Pick Rate100.0% Win Rate60.5% 43 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 58.1% 56.0% Adaptive Force Flex +9 Adaptive Force Pick Rate58.1% Win Rate56.0% 25 games
Move Speed 34.9% 73.3% Move Speed Flex +2.5% Move Speed Pick Rate34.9% Win Rate73.3% 15 games
Health Scaling 7.0% 33.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate7.0% Win Rate33.3% 3 games
Defense
Health 34.9% 46.7% Health Defense +65 Health Pick Rate34.9% Win Rate46.7% 15 games
Tenacity and Slow Resist 25.6% 63.6% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate25.6% Win Rate63.6% 11 games
Health Scaling 39.5% 70.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate39.5% Win Rate70.6% 17 games

Skill Order

Q Poison Trail Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. W Mega Adhesive Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. E Fling Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. R Insanity Potion Insanity Potion R Cost100 Cooldown100 Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.

Max priority

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.› Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.› Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 100.0% 100.0% 6

First 5 points

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 50.0% 100.0% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 3 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 100.0% 4 games
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2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 100.0% 3 games
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3rd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker 100.0% 3 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 3 games order not measured
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 100.0% 1 games
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2nd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
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3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 3 games order not measured
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 100.0% 1 games
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2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 100.0% 1 games
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3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 100.0% 1 games