Lane
40.0% Win Rate
0.1% Pick Rate
2.7% Ban Rate
2.08 KDA
6.9 CS/min
432.9 Gold/min
582.2 DMG/min
5 Games

Rune Page

53.6% 84 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 5.2% 64.3% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate5.2% Win Rate64.3% 14 games
Deathfire Touch 71.7% 48.7% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate71.7% Win Rate48.7% 193 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 2.6% 80.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate2.6% Win Rate80.0% 5 games
Nimbus Cloak 97.4% 47.9% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate97.4% Win Rate47.9% 188 games
Excellence
Transcendence 8.3% 56.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate8.3% Win Rate56.2% 16 games
Celerity 91.2% 48.3% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate91.2% Win Rate48.3% 176 games
Absolute Focus 0.5% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.5% Win Rate0.0% 1 games
Power
Scorch 53.4% 50.5% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate53.4% Win Rate50.5% 103 games
Waterwalking 5.2% 30.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate5.2% Win Rate30.0% 10 games
Gathering Storm 41.5% 48.8% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate41.5% Win Rate48.8% 80 games
Precision
Heroism
Absorb Life 2.4% 100.0% Absorb Life Heroism Killing a target heals you. Pick Rate2.4% Win Rate100.0% 2 games
Triumph 92.9% 52.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate92.9% Win Rate52.6% 78 games
Presence of Mind 2.4% 100.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.4% Win Rate100.0% 2 games
Legend
Legend: Alacrity 1.2% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.2% Win Rate0.0% 1 games
Legend: Haste 2.4% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.4% Win Rate50.0% 2 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 3.6% 33.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate3.6% Win Rate33.3% 3 games
Cut Down 16.7% 78.6% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate16.7% Win Rate78.6% 14 games
Last Stand 78.6% 48.5% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate78.6% Win Rate48.5% 66 games
Stat Shards
Offense
Adaptive Force 99.0% 48.7% Adaptive Force Offense +9 Adaptive Force Pick Rate99.0% Win Rate48.7% 191 games
Attack Speed 0.5% 100.0% Attack Speed Offense +10% Attack Speed Pick Rate0.5% Win Rate100.0% 1 games
Ability Haste 0.5% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.5% Win Rate0.0% 1 games
Flex
Adaptive Force 64.2% 45.2% Adaptive Force Flex +9 Adaptive Force Pick Rate64.2% Win Rate45.2% 124 games
Move Speed 34.7% 55.2% Move Speed Flex +2.5% Move Speed Pick Rate34.7% Win Rate55.2% 67 games
Health Scaling 1.0% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.0% Win Rate50.0% 2 games
Defense
Health 23.8% 50.0% Health Defense +65 Health Pick Rate23.8% Win Rate50.0% 46 games
Tenacity and Slow Resist 49.2% 45.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate49.2% Win Rate45.3% 95 games
Health Scaling 26.9% 53.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate26.9% Win Rate53.8% 52 games

Skill Order

Q Poison Trail Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. W Mega Adhesive Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. E Fling Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. R Insanity Potion Insanity Potion R Cost100 Cooldown100 Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.

Max priority

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 100.0% 42.9% 14

First 5 points

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 64.3% 55.6% 9
Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 28.6% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
3rd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness