Lane
50.0% Win Rate
0.1% Pick Rate
1.8% Ban Rate
2.55 KDA
7.7 CS/min
445.2 Gold/min
659.0 DMG/min
22 Games

Rune Page

56.5% 418 champions
Sorcery
Summon Aery 0.4% 25.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.4% Win Rate25.0% 4 games
Arcane Comet 0.1% 100.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.1% Win Rate100.0% 1 games
Stormraider's Surge 2.3% 60.9% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate2.3% Win Rate60.9% 23 games
Deathfire Touch 73.6% 56.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate73.6% Win Rate56.0% 750 games
Artifact
Axiom Arcanist 2.9% 68.2% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate2.9% Win Rate68.2% 22 games
Manaflow Band 2.1% 43.8% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate2.1% Win Rate43.8% 16 games
Nimbus Cloak 94.9% 55.9% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate94.9% Win Rate55.9% 712 games
Excellence
Transcendence 8.0% 56.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate8.0% Win Rate56.7% 60 games
Celerity 91.6% 56.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate91.6% Win Rate56.0% 687 games
Absolute Focus 0.4% 33.3% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.4% Win Rate33.3% 3 games
Power
Scorch 61.5% 56.6% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate61.5% Win Rate56.6% 461 games
Waterwalking 3.7% 50.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate3.7% Win Rate50.0% 28 games
Gathering Storm 34.8% 55.6% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate34.8% Win Rate55.6% 261 games
Precision
Heroism
Absorb Life 1.0% 75.0% Absorb Life Heroism Killing a target heals you. Pick Rate1.0% Win Rate75.0% 4 games
Triumph 95.9% 56.4% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate95.9% Win Rate56.4% 401 games
Presence of Mind 1.0% 75.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate1.0% Win Rate75.0% 4 games
Legend
Legend: Alacrity 0.2% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.2% Win Rate0.0% 1 games
Legend: Haste 1.4% 66.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate1.4% Win Rate66.7% 6 games
Legend: Bloodline 1.2% 20.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate1.2% Win Rate20.0% 5 games
Combat
Coup de Grace 2.2% 44.4% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate2.2% Win Rate44.4% 9 games
Cut Down 8.6% 61.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate8.6% Win Rate61.1% 36 games
Last Stand 88.5% 56.5% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate88.5% Win Rate56.5% 370 games
Stat Shards
Offense
Adaptive Force 98.7% 56.2% Adaptive Force Offense +9 Adaptive Force Pick Rate98.7% Win Rate56.2% 740 games
Attack Speed 0.9% 42.9% Attack Speed Offense +10% Attack Speed Pick Rate0.9% Win Rate42.9% 7 games
Ability Haste 0.4% 33.3% Ability Haste Offense +8 Ability Haste Pick Rate0.4% Win Rate33.3% 3 games
Flex
Adaptive Force 48.1% 53.7% Adaptive Force Flex +9 Adaptive Force Pick Rate48.1% Win Rate53.7% 361 games
Move Speed 49.2% 58.5% Move Speed Flex +2.5% Move Speed Pick Rate49.2% Win Rate58.5% 369 games
Health Scaling 2.7% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate2.7% Win Rate50.0% 20 games
Defense
Health 33.2% 57.8% Health Defense +65 Health Pick Rate33.2% Win Rate57.8% 249 games
Tenacity and Slow Resist 28.8% 59.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate28.8% Win Rate59.3% 216 games
Health Scaling 38.0% 51.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate38.0% Win Rate51.9% 285 games

Skill Order

Q Poison Trail Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. W Mega Adhesive Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. E Fling Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. R Insanity Potion Insanity Potion R Cost100 Cooldown100 Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.

Max priority

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 91.7% 51.9% 77
Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. 8.3% 57.1% 7

First 5 points

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 57.0% 57.1% 49
Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 41.9% 47.2% 36

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 0.0% 1 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 50.0% 2 games
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 100.0% 1 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 0.0% 1 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 50.0% 2 games
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
3rd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 0.0% 1 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 50.0% 2 games
2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen
Later Items situational, after the core
Frozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.100.0% 1

Full Build Win Rate

43.8% with 6 completed items
All champions 58.0%
Difference (pp) -14.3
Games reaching full build 6.3% (64)
Win rate by completed items
1
15.4% 13
2
37.2% 94
3
46.4% 280
4
59.1% 367
5
63.1% 195
6
43.8% 64