Lane
58.3% Win Rate
0.3% Pick Rate
4.2% Ban Rate
2.49 KDA
7.4 CS/min
442.3 Gold/min
785.0 DMG/min
36 Games

Rune Page

49.0% 508 champions
Precision
Press the Attack 28.1% 50.7% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate28.1% Win Rate50.7% 209 games
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 71.3% 48.8% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate71.3% Win Rate48.8% 531 games
Heroism
Absorb Life 9.8% 57.7% Absorb Life Heroism Killing a target heals you. Pick Rate9.8% Win Rate57.7% 52 games
Triumph 90.2% 47.8% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate90.2% Win Rate47.8% 479 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 83.2% 49.5% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate83.2% Win Rate49.5% 442 games
Legend: Haste 16.6% 45.5% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate16.6% Win Rate45.5% 88 games
Legend: Bloodline 0.2% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.2% Win Rate0.0% 1 games
Combat
Coup de Grace 0.6% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate0.6% Win Rate100.0% 3 games
Cut Down 4.0% 52.4% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate4.0% Win Rate52.4% 21 games
Last Stand 95.5% 48.3% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate95.5% Win Rate48.3% 507 games
Resolve
Strength
Demolish 6.1% 51.6% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate6.1% Win Rate51.6% 31 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.4% 14.3% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.4% Win Rate14.3% 7 games
Second Wind 29.5% 48.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate29.5% Win Rate48.0% 150 games
Bone Plating 68.7% 50.4% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate68.7% Win Rate50.4% 349 games
Vitality
Overgrowth 20.1% 51.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate20.1% Win Rate51.0% 102 games
Revitalize 10.4% 50.9% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate10.4% Win Rate50.9% 53 games
Unflinching 63.8% 47.5% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate63.8% Win Rate47.5% 324 games
Stat Shards
Offense
Adaptive Force 90.6% 48.4% Adaptive Force Offense +9 Adaptive Force Pick Rate90.6% Win Rate48.4% 481 games
Attack Speed 9.0% 52.1% Attack Speed Offense +10% Attack Speed Pick Rate9.0% Win Rate52.1% 48 games
Ability Haste 0.4% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate0.4% Win Rate50.0% 2 games
Flex
Adaptive Force 98.9% 48.4% Adaptive Force Flex +9 Adaptive Force Pick Rate98.9% Win Rate48.4% 525 games
Move Speed 0.8% 75.0% Move Speed Flex +2.5% Move Speed Pick Rate0.8% Win Rate75.0% 4 games
Health Scaling 0.4% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.4% Win Rate100.0% 2 games
Defense
Health 41.1% 48.2% Health Defense +65 Health Pick Rate41.1% Win Rate48.2% 218 games
Tenacity and Slow Resist 2.1% 54.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.1% Win Rate54.5% 11 games
Health Scaling 56.9% 49.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate56.9% Win Rate49.0% 302 games

Skill Order

Q Cull the Meek Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. W Ruthless Predator Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. E Slice and Dice Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. R Dominus Dominus R Cooldown120/100/80 Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.

Max priority

Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.› Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.› Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. 83.1% 49.0% 49
Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.› Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.› Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. 15.3% 66.7% 9

First 5 points

Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. 54.1% 51.5% 33
Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. 37.7% 47.8% 23
Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. 8.2% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 6 games order not measured
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 100.0% 3 games
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2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 33.3% 3 games
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 6 games order not measured
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 100.0% 3 games
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2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 33.3% 3 games
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3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 50.0% 2 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 6 games order not measured
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 0.0% 1 games
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2nd ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 0.0% 1 games
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage

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