Lane
0.0% Win Rate
0.0% Pick Rate
4.1% Ban Rate
1.50 KDA
2.6 CS/min
366.7 Gold/min
433.5 DMG/min
1 Games

Rune Page

50.1% 1772 champions
Precision
Press the Attack 30.8% 48.5% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate30.8% Win Rate48.5% 826 games
Lethal Tempo 0.1% 50.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.1% Win Rate50.0% 2 games
Fleet Footwork 0.1% 66.7% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate0.1% Win Rate66.7% 3 games
Conqueror 68.6% 50.3% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate68.6% Win Rate50.3% 1839 games
Heroism
Absorb Life 6.9% 56.3% Absorb Life Heroism Killing a target heals you. Pick Rate6.9% Win Rate56.3% 126 games
Triumph 93.1% 49.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate93.1% Win Rate49.9% 1713 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 84.2% 51.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate84.2% Win Rate51.0% 1548 games
Legend: Haste 15.4% 46.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate15.4% Win Rate46.3% 283 games
Legend: Bloodline 0.4% 50.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.4% Win Rate50.0% 8 games
Combat
Coup de Grace 2.0% 47.2% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate2.0% Win Rate47.2% 36 games
Cut Down 4.5% 51.8% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate4.5% Win Rate51.8% 83 games
Last Stand 93.5% 50.3% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate93.5% Win Rate50.3% 1720 games
Resolve
Strength
Demolish 5.6% 48.5% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate5.6% Win Rate48.5% 99 games
Font of Life 0.1% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.1% Win Rate0.0% 1 games
Shield Bash 0.1% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.1% Win Rate0.0% 1 games
Resistance
Conditioning 0.7% 53.8% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.7% Win Rate53.8% 13 games
Second Wind 25.6% 48.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate25.6% Win Rate48.9% 454 games
Bone Plating 72.7% 50.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate72.7% Win Rate50.5% 1288 games
Vitality
Overgrowth 20.1% 47.9% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate20.1% Win Rate47.9% 357 games
Revitalize 9.7% 47.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate9.7% Win Rate47.7% 172 games
Unflinching 65.4% 51.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate65.4% Win Rate51.3% 1159 games
Stat Shards
Offense
Adaptive Force 90.4% 50.5% Adaptive Force Offense +9 Adaptive Force Pick Rate90.4% Win Rate50.5% 1663 games
Attack Speed 8.9% 48.2% Attack Speed Offense +10% Attack Speed Pick Rate8.9% Win Rate48.2% 164 games
Ability Haste 0.7% 58.3% Ability Haste Offense +8 Ability Haste Pick Rate0.7% Win Rate58.3% 12 games
Flex
Adaptive Force 99.0% 50.5% Adaptive Force Flex +9 Adaptive Force Pick Rate99.0% Win Rate50.5% 1821 games
Move Speed 0.7% 33.3% Move Speed Flex +2.5% Move Speed Pick Rate0.7% Win Rate33.3% 12 games
Health Scaling 0.3% 16.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.3% Win Rate16.7% 6 games
Defense
Health 38.4% 49.9% Health Defense +65 Health Pick Rate38.4% Win Rate49.9% 707 games
Tenacity and Slow Resist 2.7% 56.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.7% Win Rate56.0% 50 games
Health Scaling 58.8% 50.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate58.8% Win Rate50.3% 1082 games

Skill Order

Q Cull the Meek Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. W Ruthless Predator Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. E Slice and Dice Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. R Dominus Dominus R Cooldown120/100/80 Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.

Max priority

Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. 83.9% 51.4% 177
Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. 12.3% 53.8% 26
Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. 3.8% 37.5% 8

First 5 points

Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. 62.0% 45.2% 124
Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. 30.5% 47.5% 61
Slice and Dice E Slice and Dice E Cooldown16/14.5/13/11.5/10 Range450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Ruthless Predator W Ruthless Predator W Cooldown16/14/12/10/8 Range300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. Cull the Meek Q Cull the Meek Q Cooldown7 Range325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. 7.5% 66.7% 15

Build Order

Percentages are the win rate of players who bought that item.
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
2nd ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage

Full Build Win Rate

59.3% with 6 completed items
All champions 58.0%
Difference (pp) +1.3
Games reaching full build 4.2% (113)
Win rate by completed items
1
23.7% 97
2
40.1% 304
3
46.1% 842
4
55.5% 880
5
57.4% 408
6
59.3% 113