Lane
80.0% Win Rate
0.1% Pick Rate
2.9% Ban Rate
1.42 KDA
5.6 CS/min
349.2 Gold/min
458.9 DMG/min
5 Games

Rune Page

53.7% 121 champions
Resolve
Grasp of the Undying 1.2% 50.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate1.2% Win Rate50.0% 2 games
Aftershock 97.5% 53.2% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate97.5% Win Rate53.2% 156 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 2.6% 75.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate2.6% Win Rate75.0% 4 games
Font of Life 96.8% 52.3% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate96.8% Win Rate52.3% 151 games
Shield Bash 0.6% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.6% Win Rate100.0% 1 games
Resistance
Conditioning 95.5% 52.3% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate95.5% Win Rate52.3% 149 games
Second Wind 2.6% 50.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate2.6% Win Rate50.0% 4 games
Bone Plating 1.9% 100.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate1.9% Win Rate100.0% 3 games
Vitality
Overgrowth 18.6% 58.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate18.6% Win Rate58.6% 29 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 81.4% 52.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate81.4% Win Rate52.0% 127 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 97.5% 52.5% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate97.5% Win Rate52.5% 118 games
Presence of Mind 0.8% 100.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate0.8% Win Rate100.0% 1 games
Legend
Legend: Alacrity 97.5% 53.4% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate97.5% Win Rate53.4% 118 games
Legend: Haste 2.5% 66.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.5% Win Rate66.7% 3 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.7% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.7% Win Rate100.0% 2 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 97.4% 53.3% Attack Speed Offense +10% Attack Speed Pick Rate97.4% Win Rate53.3% 152 games
Ability Haste 2.6% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate2.6% Win Rate50.0% 4 games
Flex
Adaptive Force 5.8% 66.7% Adaptive Force Flex +9 Adaptive Force Pick Rate5.8% Win Rate66.7% 9 games
Move Speed 14.7% 52.2% Move Speed Flex +2.5% Move Speed Pick Rate14.7% Win Rate52.2% 23 games
Health Scaling 79.5% 52.4% Health Scaling Flex +10-180 Health (based on level) Pick Rate79.5% Win Rate52.4% 124 games
Defense
Health 10.3% 56.2% Health Defense +65 Health Pick Rate10.3% Win Rate56.2% 16 games
Tenacity and Slow Resist 7.1% 63.6% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.1% Win Rate63.6% 11 games
Health Scaling 82.7% 51.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate82.7% Win Rate51.9% 129 games

Skill Order

Q Powerball Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. W Defensive Ball Curl Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. E Frenzying Taunt Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. R Soaring Slam Soaring Slam R Cost100 Cooldown120/105/90 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Max priority

Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.› Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him.› Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. 70.0% 57.1% 7

First 5 points

Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 76.9% 60.0% 10

Build Order

Percentages are the win rate of players who bought that item.
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
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2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
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3rd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
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2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
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3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
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2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
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3rd ItemFrozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Frozen Heart