Lane
0.0% Win Rate
0.0% Pick Rate
2.4% Ban Rate
4.50 KDA
5.4 CS/min
356.4 Gold/min
611.5 DMG/min
1 Games

Rune Page

47.1% 153 champions
Resolve
Grasp of the Undying 0.0% 0.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Aftershock 98.5% 48.7% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate98.5% Win Rate48.7% 261 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 2.3% 50.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate2.3% Win Rate50.0% 6 games
Font of Life 97.3% 48.4% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate97.3% Win Rate48.4% 254 games
Shield Bash 0.4% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.4% Win Rate100.0% 1 games
Resistance
Conditioning 97.7% 49.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate97.7% Win Rate49.0% 255 games
Second Wind 0.4% 100.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.4% Win Rate100.0% 1 games
Bone Plating 1.9% 20.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate1.9% Win Rate20.0% 5 games
Vitality
Overgrowth 19.9% 48.1% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate19.9% Win Rate48.1% 52 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 80.1% 48.8% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate80.1% Win Rate48.8% 209 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 97.4% 46.3% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate97.4% Win Rate46.3% 149 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 98.0% 46.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate98.0% Win Rate46.7% 150 games
Legend: Haste 1.3% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate1.3% Win Rate50.0% 2 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 2.0% 66.7% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate2.0% Win Rate66.7% 3 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 1.3% 100.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate1.3% Win Rate100.0% 2 games
Stat Shards
Offense
Adaptive Force 0.4% 100.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.4% Win Rate100.0% 1 games
Attack Speed 99.2% 48.6% Attack Speed Offense +10% Attack Speed Pick Rate99.2% Win Rate48.6% 259 games
Ability Haste 0.4% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.4% Win Rate0.0% 1 games
Flex
Adaptive Force 8.8% 52.2% Adaptive Force Flex +9 Adaptive Force Pick Rate8.8% Win Rate52.2% 23 games
Move Speed 7.3% 52.6% Move Speed Flex +2.5% Move Speed Pick Rate7.3% Win Rate52.6% 19 games
Health Scaling 83.9% 47.9% Health Scaling Flex +10-180 Health (based on level) Pick Rate83.9% Win Rate47.9% 219 games
Defense
Health 6.9% 27.8% Health Defense +65 Health Pick Rate6.9% Win Rate27.8% 18 games
Tenacity and Slow Resist 10.7% 60.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate10.7% Win Rate60.7% 28 games
Health Scaling 82.4% 48.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate82.4% Win Rate48.8% 215 games

Skill Order

Q Powerball Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. W Defensive Ball Curl Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. E Frenzying Taunt Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. R Soaring Slam Soaring Slam R Cost100 Cooldown120/105/90 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Max priority

Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. 70.8% 41.2% 17
Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. 20.8% 60.0% 5

First 5 points

Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 77.8% 52.4% 21
Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 14.8% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 0.0% 1 games
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 0.0% 1 games
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 0.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 0.0% 1 games
2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 0.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 0.0% 1 games
2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern